:start
wait 0
SAMP.IsCommandTyped(0@)
if
0AD4: 1@ = scan_string 0@ format "%d" 2@
else_jump @USAGE
if
SAMP.IsPlayerConnected(2@)
else_jump @INVLID_ID
4@ = SAMP.GetActorHandleByPlayerID(2@)
if
056D: actor 4@ defined //the target actor = 4@
else_jump @NOT_STREAMED
I don't...
Nope, example (I type /record, I walk a little and after few seconds i just stop walking (stand) I stop recording and type /play "actor" is walking, thats ok buy when It comes to stand part it just start running in circles for a few seconds (depends on time I spent standing in place) and...
I have this cleo script (downloaded from ugbase.eu) and it works lets say fine but has a lot of bugs. So if someone would fix this it would be great. So lets see, 1st bug is that script record standing like sprinting in this case. 2nd its not a bug but its anoying, it keeps spaming...
I just can't make this changed UnsyncedFaggioSpawn(NRG500 Spawn) works. I tried 10000 times... Please help don't know what do :P. And if someone is interested to help with basics of Sanny Builder contact me with PM. :D
I'm a newbie, can someone write the code that spawns jetpack and when I take it off it disappears? I really nees this and cuz I'm noobie to explain each line :iknowwhatyoudidthere:
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.