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  1. R

    Read commands and do something about them

    So what is this 1@ doing here? 0AD4: 1@ = scan_string 0@ format "%d" 2@
  2. R

    Read commands and do something about them

    Yes sir but there is just one more thing unclear here... Etc 1@ 2@ 3@ 4@... What are they representing?
  3. R

    Read commands and do something about them

    :start wait 0 SAMP.IsCommandTyped(0@) if 0AD4: 1@ = scan_string 0@ format "%d" 2@ else_jump @USAGE if SAMP.IsPlayerConnected(2@) else_jump @INVLID_ID 4@ = SAMP.GetActorHandleByPlayerID(2@) if 056D: actor 4@ defined //the target actor = 4@ else_jump @NOT_STREAMED I don't...
  4. R

    [HELP]Run and Sprint path recorder

    Nope, example (I type /record, I walk a little and after few seconds i just stop walking (stand) I stop recording and type /play "actor" is walking, thats ok buy when It comes to stand part it just start running in circles for a few seconds (depends on time I spent standing in place) and...
  5. R

    CLEO Help [HELP]Run and Sprint path recorder

    I have this cleo script (downloaded from ugbase.eu) and it works lets say fine but has a lot of bugs. So if someone would fix this it would be great. So lets see, 1st bug is that script record standing like sprinting in this case. 2nd its not a bug but its anoying, it keeps spaming...
  6. R

    CLEO Release Spawn unsynced faggio

    I just can't make this changed UnsyncedFaggioSpawn(NRG500 Spawn) works. I tried 10000 times... Please help don't know what do :P. And if someone is interested to help with basics of Sanny Builder contact me with PM. :D
  7. R

    CLEO Release Spawn unsynced faggio

    I'm a newbie, can someone write the code that spawns jetpack and when I take it off it disappears? I really nees this and cuz I'm noobie to explain each line  :iknowwhatyoudidthere:
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