Animation time can be increased.
Also can be used:
// Converted from thiscall void CPed::RemoveWeaponAnims(int likeUnused,float blendDelta) 0x5F0250
void CPed::RemoveWeaponAnims(int likeUnused, float blendDelta)
{
((void (__thiscall *)(CPed*, int, float))0x5F0250)(this, likeUnused, blendDelta)...