Not really good at CLEO but I try to make something.
I want your character to walk to a specific X Y Z coordinate when it's activated.
(I know how to activate etc I just want to know the line to execute the action of walking to coordinates)
I thought the opcode 0603: task_go_to_coord_any_means...
Looking for a no collision that can be toggled. Online are mostly dead links. I did find AntiCollision.cs that is toggled with numpad+ and - which works fine but it crashes every half hour or so (I need to keep it on for a longer time with my usage). Would like to try any others that are out...
Cool, I see you are the maker of the old version: http://ugbase.eu/index.php?threads/cleo-accepting-request.19148/page-12
Sadly it no longer seems to work, when you get the signcheck it only types /signcheck but does not enter the code.
The signcheck screen looks like this, I doubt it has...
I know this is not the request section, but I didn't think it would fit there since I am not necessarily asking someone to make one, wondering if there's one around available for public. The one that was made on Ugbase about a year ago seems to be patched.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.