Idk which one you want. Regardless you need to fix your compiler, shouldn't be too hard then you can do whatever you want. Like why have someone else compile code for you? Even some basic scripts you can end up recompiling like 10+ times to fine tune and get it to work, you gonna get someone...
Yeah those codes put out by Opcodexe are for general parts defined in a vehicles dff I believe. That opcode you put should work also providing it works the same way 06BD detects obstacles. Here's a script for testing what you want.
// This file was decompiled using SASCM.ini published by GTAG...
So do you want the XYZ coordinates of the vehicle collison? Or do you want a script that will give you "Car: X Component: X" of what you are aiming at?
Alright then. If you send some pics of the errors and your sannybuilder it would make it easier.
Personally I've never got good use with a triggerbot but its probably one of the most over created cheats, you could definetly find one for every samp version with different features and shit. If...
Sannybuilder 4 doesn't seem to parse sampfuncs SDK (no matter what you do), I tried it before and it wasn't reading SDK files properly for some reason. Try Sannybuilder 3 and then install the sampfuncs SDK shit, here's version 3.2.2 same as my version and works. That should allow you to compile...
I think it's Sannybuilder 4, I tried it before and it wasn't reading SDK files properly for some reason. Try Sannybuilder 3 and then install the sampfuncs SDK shit, here's version 3.2.2 same as my version and works.
@kurcinamrtva don't "decompile" the file always go with the original source (if it's available). Also SmartObjectFinder does work on SAMP 0.3.7 R1 as I just tested it.
Assuming you mean to get the closest point of "Vehicle collision" which maybe easily done with this [SNIPPET] Get aiming positionaim ???? although depends on how opcode 06BD works, if not might be able to find something in game memory.
Anyways this ObjectFinder use to work good for me when I wanted this before.
If not then we can modify that Pickup scanner properly to locate those presents (which btw ID 10954 should be 19054 noob @Fr0z3n).
Also that .cs won't work anyway as 31@ from 0B51 opcode doesn't return the model ID rather the "HANDLE" which is different.
Alot of the original code has been removed including the part that does return the model ID.
Oh I see the message I put 5 years ago, nice. You should be able to compile that if you have the correct version of Sannybuilder w/ sampfuncs SDK installed. See this post and Parazitas reply if you struggle.
This script been getting alot of attention recently lol. IDK where that version is from with all the hex in it but here's the full source one so you can just straight up change the cmd where it says "rem" on line 15. Make sure you have sampfuncs SDK installed to SB btw.
07E4: get_model 4@ dimensions_cornerA_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 dimensions_cornerB_to 7@ 8@ 9@
https://gtag.sannybuilder.com/opcode-database/opcode/07E4/
Used in this CLEO as an example. So I believe the CornerA/CornerB is given as offsets from the models centre...
I think that text is just visual leftover from the original s0beit which had a shitty aimlock which was triggered by the Z key by default.
You can check this section in glance_mod.ini but I think it was just overwritten by silent aim, keep in mind that this was a former private mod so was not...
You'd have to create 30 different routes for this, still better than grinding obviously. I'd help you make a CLEO script that can select these routes based on the job instructions you have been given to give you the automation you require. You'd just need to create the 30 routes required...
I think this has that also, "Zero-Health" should do that for cars. In regards to player health, you can only set your own health you can't change others.
Oh wait nvm. For better understanding experiment with CLEO timers 32@ and 33@ (use opcode 0ad1: or w/e debug shit). This is just a more refined way which is more accurate and you can have more than just the two timers (32@/33@). The basic concept of a timer though is that it will just constantly...
Never played this fenixzone server, how can the server be disgusting? Seems like a decent, well-established server to me which just wants to be rid of aimbot noobs.
Write command twice to cancel timer if you need (it will give prompt for this), done the code as best as possible for modification (i.e. position on screen, restarting cleo).
Alright found some shit, all that had to be done was just create blip and set that as what the game percieves as the "marker" which is what that GPS mod will have to use as marker reference. Also converted to all samp versions (thank Parazitas for that).
{$CLEO .cs}
THREAD 'RACECPMARKER'
WAIT...
https://www.blast.hk/threads/6498/page-201#post-303624
Thats the snippet to get it working but I don't understand C++ so I'm struggling to convert to CLEO atm.
{$CLEO .cs}
THREAD 'RACECPMARKER'
WAIT 5000 // WAIT UNTIL SAMP INIT??
WHILE TRUE
WAIT 0
IF
KEY_DOWN 77 // KEY "M"
THEN
IF
call @is_racecp_active 0
THEN
// SET MARKER
FOR 0@ = 0xBA86F0 TO 0xBA8EC0 STEP 40...
Don't know much about the actual exploit but it must be what was patched in R5, so it is untrustworthy (coming from samp devs themselves). See below.
https://kalcor.video.blog/2022/11/16/sa-mp-0-3-7-r5-client-update-strongly-recommended/...
Could be DirectX related issue if you're on Win10+ (90% you are). Similar thing with crashing when I press connect happened to me when I had ENB, although singleplayer worked just fine. You could try this if all the other fixes didn't work. Also make sure you are actually launching from clean...
Really? Looks like it just adds some new opcodes and shit, debug thing kinda interests me whether or not it works in samp. I know new sannybuilder is fucked though as it has added mobile gta editions and shit and can't even be fixed by modifying opcodes and keywords.txt.
Yeah it's the shitty @v vars you have to use for ini operations having a 16 character limit. You could try this mod as a superior alternative to be fair.
https://ugbase.eu/threads/autocmdsenderv2-0-unlimited-keybinds.3989/#post-20959
Nice mod idea. Thing is with GTASA is the FPS controls alot of physics, car physics are pretty bad which will affect this mod. For SAMP 90-100 fps (max fps without fpshack) is awful for car rotations, I believe best rotation speed is 51 fps (/fpslimit 48 for me personally idk about u). The code...
This mod is a very usefull mod on rp servers so your stranded you cant afford a car they are all locked and you dont have any keys well this mod helps alot it spawns you a car that you can get around in.
Thanks to ZODY for helping me with spawning the car.
Now its unsync 0 Fucks given dude ITS...
This mod wasnt made by me it was made by dv or some dude it dont sync but still cool to have. i made my first video on youtube :D :D:D i shouldnt use the youtube video editor its not the best but heres the example.
[youtube:17we6heu]
DL: http://gtasawinter.weebly.com/download.html
Oh yeah...
This isn't my first cheat but my first release i didn't make this i don't know who i saw it on youtube but this rapid fire mod is like super cbug even past that that's how awesome it is tested works.
Use N + Y to activate
Leave a thank for releasing on forum but the vids wernt in English...
This is the first version of the mod i call Sheild.cs its like sprunkguard it spawns a door infront of you everywone who helped get alot of credit i wouldnt of been able to spawn it without xzytro helping and springfeild correcting the script.
anyway its a better il look into more with spawning...
This was requested ages ago so i just got board and searched for it on gta garage the activation was retarded for samp so i edited it here ya go
Activation
- U + 2 = Switch to Boxing
- U + 3 = Switch to Tae Kwon Do
- U + 4 = Switch to Kickboxing
- U + 5 = Switch to Pistol Whip (the way you...
Ok i know i didn't make it but i released it because everywone is always asking for weapon hack when just use this now it is bugged because gxt hook doesent work on samp so u will only see halve of the text but it does me fine so dont go fucking asking for a damn weapon hack when just use this...
I could not find this cleo in the release section but this mod gets requested all the time someone made it for me a long time ago because i edited one of opcode's cleo and they fixed it for me i forgot who it was so sorry for whoever made it.
Anyway basically it prevents you from getting jailed...
I present to you Spin.cs
Spin.cs was a mod i always wanted because once i was on a server with a packer and i used s0beit break dance to make my car spin and it would make cars near me fly away if i hit them. I wanted a faster way to spin and now i have it!
Video Demonstration
Coming soon (...
Zin's CnR binds!
Ok this is just another shit CnR bind but I'm trying to get better than all the other ones.
Ok now when I used some other CnR binds on this site I was always pressing the button on other servers and I would get muted for spam.
So I made my own CnR bind which can /kidnap /cuff...
This is german air brake i think i got it from this video but its a cool air brake but you cant beat s0beit air brake
But its cool i dont think it works in car witch sucks activation is left strg wich is ctrl in english.
ACTIVATION KEY - left ctrl + 0
[attachment=0:3kym1tzr]<!-- ia0 Air...
Why i made it:
Ok so i saw a small server that had a good script on it so i went on it was pretty busy with like 20+ players on so i looked at the player stats and found out no one is online at like 11:00 so i used ZODY's checkpoint teleporter and teleport to marker but it sucked so much because...
AutoHeli.cs - Helicopter autopilot.
Description:
This basically makes your helicopter fly up and then just fly to whatever coordinates and slows down as it approaches them. There's an opcode that allows helicopters to fly by themselves similar to how cars can also "auto-drive" but that sort of...
Not sure if this is with all VPNs but you can't always get the same IP so if your account constantly changes IP address inconsistently then they're going to pick up on that. It's really never going to be a permanent solution so you're gonna lose all your stats constantly, it's really only good...
It's not slow though, if you put "WAIT 0" in a loop that slows it down (loops like once per frame or something) otherwise the loop will be basically instantaneous. This does have it's limits however with certain opcodes so you can't do like 1000 read memories at once or the game will just crash...
Just search "cleo encryption" and you will find dozens of shit here and on blasthk about it. Also you can't "hide" code as someone who knows what they're doing can reverse encryption. In regards to that cleo you sent which I presume you want to be encrypted for you well I'm pretty sure it's not...
I didn't make those but I wouldn't even bother. Those scripts are made for specific servers (as it says in the post) and because this entire pack is like 5 years old the script updates of those servers will most likely have made these redundant.
It's just that snippet doesn't do Y axis aim probably because when you shoot from roofs and shit you need a different Y which you might aswell adjust yourself (like what those sarg beggars where asking for).
ugbase.eu/index.php?threads/skin-aimbot-by-rscaerzx-wheel-aim.17521/
This is open...
http://ugbase.eu/index.php?threads/mgbull-bullet-pro-0-3-7-update-hot.4207/#post-28843
Doesn't work with fist like in the video as it seems like this is one of those things that is very "private" but it will surely kill everyone and if it doesn't work then the servers security isn't as bad as...
Looks like you have already done it judging by the photos.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 2000
03F0: enable_text_draw 1
:Noname_11
wait 0
if and...
Yeah I'm pretty sure samp has it's own ped stuff which will most likely use an "int" for health hence why that's how sampfuncs does it so your problem with people not being dead could be due to something else. There's most likely other ways like checking if they're in the dead animation.
Ok so nothing is up with the snippet it's the rest of the code then. Something must be changing the vars you need to use vars that are not being used literally anywhere else. Seen as you're so reluctant to post the code I'll put you another example to show you what I mean.
Source to that entire...
What I said before, but you said it doesn't work so it's obvious you didn't implement into your script correctly I just want to see the rest of the "drawbox" code as there are different ways of drawing boxes in cleo. But most likely it will be to do with the rest of the script. Just make sure 4@...
With the ground z opcode??
Here's an e.g.
// 0@ 1@ 2@ = XYZ of object
02CE: 3@ = ground_z_at 0@ 1@ 2@
0087: 4@ = 3@ // Copy groundZ for upper boundary.
4@ += 30.0 // In the sky.
IF AND
0025: 2@ > 3@
8025: 2@ < 4@
THEN
// DO STUFF
END
Even this isn't going to work for what he wants as some areas of the map will have a ground z of 30.0 and pretty much every area will have a ground z above 1.0 so he needs to check if the Z is between groundZ - 1 and groundZ + 30.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.