:SendFakeSpecSync
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
alloc 3@ 18
0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys;
0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys;
0C0D: struct 3@ offset 4 size 2 = 0 // sKeys;
0C0D: struct 3@ offset 6 size 4 = 0@ //fPosition[X];
0C0D: struct 3@...