0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
jf @ABC1
if or
Actor.Model(1@) == #hmost
Actor.Model(1@) == #lsv1
Actor.Model(1@) == #lsv2
Actor.Model(1@) == #lsv3
Actor.Model(1@) == #nurgrl3
then
000A: 1@ += 1
end
a
What kind of do sampfunc render opcodes use?
Like this one: 0xFFC0FF01
I don't get anything displayed unless i use this code i found in some help section long time ago,and i want a red instead of this yellow color
Thanks for your help,but I havent achieved really anything with my knowledge so you can close this,except someone can give me a good lead how to find textdraws(looping isnt problem)
i want to make something that will help me remove the serversided hp bar,only similar cleos ive found are textdrawfinder and opcode in sampfuncs for deleting them
any helps :?
Download Cleos with such feature and check opcodes for .ini files then do it by yourself
This site is for helping people not making whole scripta for them
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "CHAOSGUARD"
:CHAOSGUARD_16
wait 100
SAMP.Available
jf @CHAOSGUARD_16
:CHAOSGUARD_29
wait 0
if
0AD2...
theres a lot of sphere opcodes ive been trying to get a hold of,so which is the best one to locate characters near to you and which one does it choose if two are in the sphere
{$CLEO}
0000:
wait 5000
:MAIN
REPEAT
wait 0
UNTIL SAMP.Available
while true
wait 5000
0AC8: 1@ = allocate_memory_size 145
0AB1: call @getChatEntryText 1 id 99 to 1@
if
0AD4: $NOT_USED = scan_string 0@ format "* Bodyguard %s wants to protect you for $200, type...
shouldi use snippet for getting last command or is there anything easier?and how would my scantstring look like
i was trying something but it only crashed me
Okay so this is section of CLEO i never touched and I need advice which path to take,I want to read string and respond if its "*name* blabla" but i want to run it always *name* is not imprtant
is ahk log reading a good idea or should i go with cleo and what opcodes should i look for that
He didn't.
This was released by some guy on forums and deleted it afterwards
However i have this same issue on my cleo,it just prints /command "I" number, never the ID,i tried both samp 1@ = get_player_id_by_actor_handle 0@ and SAMP.GetActorHandleblabal
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