That code is irrelevant and isn't even written in CLEO or C. There's no way for you to client wise get the IP of another player unless the server itself provides a way/is exploitable (e.g: hidden command to get a players IP server side), CLEO has no access to this.
This is easy detected by the script, but not using GetPlayerWeapon and whatever else. This doesn't have to be done manually by an admin either and will return a positive result accurately 99% of the time. This is only really usable on servers with weak protection (mostly those with 12 yos...
This is actually easily detected (and is accurate 99% of the time) if the server knows what they're doing (aka doesn't have little retard 12yos in charge of development). It doesn't even require manual detection by administrators. I used the same concept years ago on San Andreas Roleplay until...
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