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  1. C

    I need help with quaternions

    Yeah so basically I'm trying for my player to be rotated looking to another player, what would be the formula to calculate the Y axis quaternion rotated at the target coordinates?
  2. C

    How to calculate AImZ

    this, how do I calculate AimZ based on camera position and camera front vector
  3. C

    CLEO Release New OP-HaX for 0.3.7

    your version of the Hack unreadable! damn :/
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