Alright, i know that this code will be messed up as hell, but it is what i managed to do, sorry for making you fix it.
{$CLEO .cs}
{$INCLUDE SF}
0000: NOP
:label_1
wait 0
if 0AB0: key_pressed 106
then 0AF9: "/zvejoti"
0AD1: show_text "Pradeta...
I don't get it, i know it should compare the game text with some kind of string, but it doesnt make sense to me. Also i dont think i need the first label at all, because i'm doing it a bit different. I just dont get that comparison part
I really can't take a video right now... I dont know how to explain this, basically just one texdraw changes its text and i need to find when it does it.
Okay, I can't give you a pic, but it is very simple. You start fishing with /fish and texdraw appears that says "Fishing". After 25-35 seconds (time is random) it changes to "Repeatedly press ENTER to catch a fish" and a line which fills when you press ENTER. I need the script to automatically...
Thank you very much.
Also, maybe you know how my script could detect when textdraw changes? For example it says fishing and i need it to press enter when texdraw changes to Press ENTER.
Hello, I have just started learning to script with SannyBuilder and i ran into some problems that i can't find any fixes to it. Here is the code:
{$CLEO .cs}
0000: NOP
thread 'snippet'
:label_1
wait 0
if 0AB0: key_pressed 106
then 0AF9: "/fish"
0AD1: show_text "Started fishing" time_in_ms...
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