you can't get samp.dll handle this way
you need something like this: https://msdn.microsoft.com/de-de/library/windows/desktop/ms682621%28v=vs.85%29.aspx
just a little thought:
if people use "random" passwort of alphanumeric characters "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
and the password has a length <=6, so you have 62^6 possible words :sweet_jesus:
here some possible exploits, but probably you won't find them on any decent server:
- "decrement negative value"
- integer overflow
- server trusts your client-side money value, when (increment) decrement
No its a "wallhack" for the nametags of other players
- it removes distance limit (so you see the nametags if the players are streamed in)
- you see them through walls
- you still see them if the server disabled the nametags (some RP servers use that for hitmans)
Maybe you donwloaded wrong version?
The first "nametaghack.zip" is for SAMP 0.3z R1
The second "nametaghack_samp03zR2.zip" is for SAMP 0.3z R2
Or wrong usage?
1. Connect to server
2. type "1" into console of nametaghack.exe and press Enter
I want to add that it depends..
I had to edit some address returned by "_ReturnAddress()" , because i used european gta_sa.exe, and the address in sobeit was for english gta_sa.exe
Name: nametaghack
Mady by: me
Description: Its just the same as other nametag hacks. maybe better :iknowwhatyoudid:
features: see through walls, no distance limit, see disabled names
virustotal:
0.3.7
Usage:
1. Connect to server
2. type "1" / "2" into console of nametaghack.exe to...
wtf its just 6x writememory to enable these features
-see through walls
-no distance limit
-show hidden names
its so damn easy to make an exe.. :face_palm:
you got the right addresses, now you can do this on your own
use cheatengine, you just need to write memory
disable nametag/hp:
- set byte "samp.dll+86770" to 0xC3
- set byte "samp.dll+85670" to 0xC3
enable nametag/hp:
- set byte "samp.dll+86770" to 0x55
- set byte "samp.dll+85670" to 0x55...
Tutorial:
http://www.youtube.com/watch?v=tS3MqScBEo0
and I solved this max value bug
you have to patch gta_sa.exe then the sign flip will set max money to 2147483647
because gta sets money to 999mio if its higher than 999mio :face_palm:
00571786 /7C 05 JL SHORT...
I did it again..
it works, I promise
But, when sign flips there is some gta bug..
gta's max hand money number is 999mio wtf ...
so I decremented -2147483648 -1 = 999.999.999 :angry:
Is it possible to fix it??
I looked into this now and I can say it looks very easy to make an exe
just some writememory
Ive found some addresses:
0.3z r1
samp.dll+0x86967 nop 2 bytes - see name throgh walls
samp.dll+0x86853 nop 6 bytes - no name distance limit
tested and works without any laggs
hi,
I know that samp.exe just runs DetourCreateProcessWithDll or something like that with these arguments:
-c -n (NICKNAME) -h (IP) -p (PORT) -z (PW)
I created a similar launcher but what does "-c" ??
are there more arguments??
I've found an address the messege shows up but I get some stack error -wtf
I had once a similar error when c&p from sobeit then I did this
__asm mov ebx, dword ptr[lpPtr]
__asm push msg
__asm call func
//__asm pop ebx
and now it works :surprised:
hi,
I'm trying to figure out how to take this sobeit function into my project
its 0.3x r1 but it doesnt matter because I just want to learn that
the function addressess are easy to find but I dont know how to deal with this "g_Players->pLocalPlayer" :bawww:
sooo...
just want to tell something what every scripter should know but they simply often don't know or forget it.
u need these things:
- spamm app
- no anti spam on server (maybe)
- some command on server that decrements your money, but it doesn't check if u have enough!
so basically every...
Hi,
When I hit "add 10 bots" button, instantly 10 bots connect to the server, but some servers detect flooding.
Is it possible to set some join delay for this function?
hide.io
vpnreactor.com
they offer free trial after registration, when it doesn't work anymore just register again, very simple takes 2min :troll: :troll::troll:
(I really don't know)
I don't think that u will find an offset for this
but this might work by scanning some player structs in samp memory
then u can get id/name from CPed etc
but I don't know how either :catface: :catface::catface:
I've created a function to enable/disable player control, but it sometimes freezes my game -.-
pls help
void ToggleFreeze(int b)
{
DWORD addr = (DWORD)GetModuleHandle(L"samp.dll");
if(!addr)
return;
DWORD playerptr = addr+0x212A4C; //some ptr
DWORD func1 = (addr+0x1010); // found...
I didn't say that this checkpoint is far away...
so I don't have to care about buildings etc.
T3K's reaction was like: "oh I know what your're planning, it won't work" instead of helping with my current problem -.-
thanks, now how can I let my vehicle drive for a certain direction?
for example it should drive to the red marker, I can get its coordinates
but how do I calculate this stuff ..
maybe I wasn't clear enough
by hooking I mean intercepting the function call and change it's behavior
using this I can change the parameters, or just do nothing etc.
for me it works using sandboxed samp.exe
have u changed any settings in sandboxie? maybe thats the problem i dont know
or reinstall samp
or code a custom gta launcher, maybe it works
Re: Get aiming position
How does this cleo car light mod work if its not server sided? :? :?:?
Because on multiplayer other players can see your lights flashing.(?)
@StyleRxd I didn't mean that..
@0x688
I have found a tutorial about hooking by using the detours 1.5 lib but I don't get it howto include that into my project, plz help
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