How to remove flight animation bug and enable skin collision that the only thing that this cleo would make is remove of green triangle?
Code:
{$CLEO}
IF 0038: $707 == FALSE
THEN 0A93:
END
IF 8AF7: NOT samp 0@ = get_base
THEN 0A93:
END
03A4: name_thread "GhostMode"
0B34: samp register_client_command "GMode" to_label @GhostMode
0C7F: samp set_client_command "GMode" description "{FFD3E0}Made by iTz_XG4M3R{D5DADD}"
0B6D: render 0@ = create_font "Segoe UI" height 10 flags 13
0BE3: raknet setup_incoming_rpc_hook @iRPC
0BE2: raknet setup_outcoming_packet_hook @oPacket
WHILE TRUE
0001: WAIT 0 MS
IF 0039: 1@ == {GhostStatus}TRUE
THEN
03F0: _enable_text_draw TRUE
0B60: convert_game_screen_coords 0.3 320.0 to_window_screen_coords 3@ 4@
IF 0039: 2@ == {Mode}1
THEN
0B69: render draw_box_pos 3@ 4@ size 143 20 color 0x7F000000
0B6F: render font 0@ draw_text "{FFD3E0}GhostMode{FFFFFF}: Óìíûé" pos 3@ 4@ color 0xFFFFFFFF
ELSE
0B69: render draw_box_pos 3@ 4@ size 120 20 color 0x7F000000
0B6F: render font 0@ draw_text "{FFD3E0}GhostMode{FFFFFF}: Full" pos 3@ 4@ color 0xFFFFFFFF
END
END
END
:CheckMode
IF OR
003B: 0@ == 1@
003B: 2@ == 3@
THEN
END
0AB2: RET 0 ||
:iRPC
IF 0039: 1@ == {GhostStatus}TRUE
THEN 0BE5: raknet 3@ = get_hook_param {PARAM_PACKETID}1
IF 0039: 3@ == {RPC_SCRSETPLAYERPOS}12
THEN
IF 0039: {Mode}2@ == 1
THEN
0BE5: raknet 3@ = get_hook_param {PARAM_BITSTREAM}0
0BE9: raknet bit_stream 3@ reset_read_pointer
0BE7: raknet 4@ = bit_stream_read 3@ type {BS_TYPE_FLOAT}4
0BE7: raknet 5@ = bit_stream_read 3@ type {BS_TYPE_FLOAT}4
0BE7: raknet 6@ = bit_stream_read 3@ type {BS_TYPE_FLOAT}4
IF 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 4@ 5@ 6@ radius 3.7 3.7 3.7 on_foot
THEN 0BE0: raknet hook_ret FALSE
END
ELSE 0BE0: raknet hook_ret FALSE
END
END
END
0BE0: raknet hook_ret TRUE
:oPacket
IF 0039: 1@ == {GhostStatus}TRUE
THEN 0BE5: raknet 3@ = get_hook_param {PARAM_PACKETID}1
IF 0039: 3@ == {PACKET_PLAYER_SYNC}207
THEN
0BE5: raknet 3@ = get_hook_param {PARAM_BITSTREAM}0
0BF3: raknet 3@ = bit_stream 3@ get_data_ptr
0C0C: 4@ = struct 3@ offset {sSurfingVehicleID}63 size 2
IF 8AFF: NOT samp 5@ = car_handle_by_samp_vehicle_id 4@
THEN
FOR 4@ = 1 TO {MAX_VEHICLES}2000 [STEP = 1]
IF 8AFF: NOT samp 5@ = car_handle_by_samp_vehicle_id 4@
THEN
0C0D: struct 3@ offset {sSurfingVehicleID}63 size 2 = 4@
BREAK
END
END
ELSE
IF 8547: NOT actor $PLAYER_ACTOR colliding_with_car 5@
THEN 0C0D: struct 3@ offset {sSurfingVehicleID}63 size 2 = 0
END
END
END
END
0BE0: raknet hook_ret TRUE
:GhostMode
IF 0B35: samp 3@ = get_last_command_params
THEN 0C1A: 3@ = atoi 3@
IF 0AB1: _call_scm_func @CheckMode params 4 | {If1}3@ == 1 OR {If2}3@ == 2 ||
THEN
0085: {Mode}2@ = 3@
0B12: {GhostStatus}1@ = 1@ XOR 1
ELSE 0AF8: samp add_message_to_chat "[{%X}GhostMode{%X}] > Îøèáêà. Âûáåðèòå ðåæèì îò 1 äî 2." color 0xFFFFFF | {cL}0xFFD3E0 {cL}0xFFFFFF |
END
ELSE 0AF8: samp add_message_to_chat "[{%X}GhostMode{%X}] > Èñïîëüçóéòå: /GMode 1 èëè 2 ." color 0xFFFFFF | {cL}0xFFD3E0 {cL}0xFFFFFF |
END
0B43: samp cmd_ret