IDK why , but turn off not working...
Who know how fix that?
@monday
@supahdupahnubah
@springfield
It's mining bot..
Who know how fix that?
@monday
@supahdupahnubah
@springfield
It's mining bot..
PHP:
{$CLEO .cs}
0000:
wait 10000
CONST /// controls
BOT_STOP = 0
BOT_ACTIVATED = 1
END
CONST
FirstMinePointX = 2748.6038
FirstMinePointY = -2076.5259
FirstMinePointZ = 12.6556
CameraToObjectX = 2785.0935
CameraToObjectY = -2064.8103
CameraToObjectZ = 11.8584
CameraToObjectInsideX = 2787.1697
CameraToObjectInsideY = -2069.6636
CameraToObjectInsideZ = 11.7798
FinishPlaceX = 2794.6511
FinishPlaceY = -2071.5979
FinishPlaceZ = 11.5687
END
0B34: samp register_client_command "minerbot" to_label @cmd
WHILE TRUE
wait 0
WHILE 31@ == BOT_ACTIVATED
IF
00ED: actor $PLAYER_ACTOR 0 near_point FirstMinePointX FirstMinePointY 10.0 10.0 on_foot
THEN
0AB1: @WAIT_RANDOM_TIME 2 lowerBorder 500 higherBord 1000 /// make pause before start mine
say "/mine"
0AB1: @WAIT_RANDOM_TIME 2 lowerBorder 11000 higherBorder 12000 /// wait until player finish mine and get rock
0AB1: call @char_goto 4 XYZ CameraToObjectX CameraToObjectY CameraToObjectZ sprint false
IF
00ED: actor $PLAYER_ACTOR 0 near_point CameraToObjectX CameraToObjectY 0.4 0.4 on_foot
THEN
0AB1: call @char_goto 4 XYZ CameraToObjectInsideX CameraToObjectInsideY CameraToObjectInsideZ sprint false
IF
00ED: actor $PLAYER_ACTOR 0 near_point CameraToObjectInsideX CameraToObjectInsideY 0.4 0.4 on_foot
THEN
0AB1: call @char_goto 4 XYZ FinishPlaceX FinishPlaceY FinishPlaceZ sprint false
/// FROM HERE CODE STARTING BACK TO ROCK MOUNTAIN
IF
00ED: actor $PLAYER_ACTOR 0 near_point FinishPlaceX FinishPlaceY 0.4 0.4 on_foot
THEN
0AB1: @WAIT_RANDOM_TIME 2 lowerBorder 3000 higherBord 4000 // make pause until rock gone
0AB1: call @char_goto 4 XYZ CameraToObjectInsideX CameraToObjectInsideY CameraToObjectInsideZ sprint true
IF
00ED: actor $PLAYER_ACTOR 0 near_point CameraToObjectInsideX CameraToObjectInsideY 0.4 0.4 on_foot
THEN
0AB1: call @char_goto 4 XYZ CameraToObjectX CameraToObjectY CameraToObjectZ sprint true
IF
00ED: actor $PLAYER_ACTOR 0 near_point CameraToObjectX CameraToObjectY 0.4 0.4 on_foot
THEN
0AB1: call @char_goto 4 XYZ FirstMinePointX FirstMinePointY FirstMinePointZ sprint true
END
END
END
END
END
END
END
IF AND // STOP BOT IF $PLAYER_ACTOR DEAD
31@ == BOT_ACTIVATED
0118: actor $PLAYER_ACTOR dead
THEN
31@ = BOT_STOP
break
END
END
:cmd
IF
1@ == FALSE
THEN
1@ = TRUE
31@ = BOT_ACTIVATED
0AD1: "~w~AUTO MINE: ~b~STARTED" time 1337
ELSE
1@ = FALSE
31@ = BOT_STOP
0AD1: "~w~AUTO MINE: ~b~STOPED" time 1337
END
0B43: samp cmd_ret
:char_goto
repeat
wait 0
00A0: store_actor $PLAYER_ACTOR position_to 4@ 5@ 2@
0063: 0@ -= 4@
0063: 1@ -= 5@
0604: get_Z_angle_for_point 0@ 1@ store_to 2@
005B: 0@ += 4@
005B: 1@ += 5@
2@ *= 0.01745
0A96: 4@ = actor $PLAYER_ACTOR struct
4@ += 0x558
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0
0373: set_camera_directly_behind_player
if
3@ == false
then
4@ = 0xB73458
4@ += 0x20
0A8C: write_memory 4@ size 1 value 0 virtual_protect 0
4@ = 0xB73458
4@ += 0x3
0A8C: write_memory 4@ size 1 value 255 virtual_protect 0
else
4@ = 0xB73458
4@ += 0x20
0A8C: write_memory 4@ size 1 value 255 virtual_protect 0
4@ = 0xB73458
4@ += 0x3
0A8C: write_memory 4@ size 1 value 255 virtual_protect 0
end
until 00ED: actor $PLAYER_ACTOR 0 near_point 0@ 1@ radius 0.4 0.4 on_foot
0AB2: ret 0
:WAIT_RANDOM_TIME
0209: 32@ = random_int_in_ranges 0@ 1@
wait 32@
0AB2: 0