How can I get the information of a bullet with raksamp?
I mean when someone release a bullet it goes from x to y and it is sent by a player, how can i know it in cleo?
:IN_COMING
0BE5: raknet 0@ = get_hook_param 1
if and
$onmo == 1
0@ == 206
then
0BE5: raknet 2@ = get_hook_param 0
0AC8: 3@ = allocate_memory_size 40
0BEB: raknet bit_stream 2@ ignore_bits 8
0BE7: raknet 4@ = bit_stream_read 2@ type 2
0BE8: raknet bit_stream 2@ read_array 3@ size 40
0B2B: samp 5@ = get_player_id_by_actor_handle $3
0C0C: 6@ = struct 3@ offset 1 size 2
0C0C: 7@ = struct 3@ offset 39 size 1
end
0BE0: raknet hook_ret 1
who are the informations?
I mean when someone release a bullet it goes from x to y and it is sent by a player, how can i know it in cleo?
:IN_COMING
0BE5: raknet 0@ = get_hook_param 1
if and
$onmo == 1
0@ == 206
then
0BE5: raknet 2@ = get_hook_param 0
0AC8: 3@ = allocate_memory_size 40
0BEB: raknet bit_stream 2@ ignore_bits 8
0BE7: raknet 4@ = bit_stream_read 2@ type 2
0BE8: raknet bit_stream 2@ read_array 3@ size 40
0B2B: samp 5@ = get_player_id_by_actor_handle $3
0C0C: 6@ = struct 3@ offset 1 size 2
0C0C: 7@ = struct 3@ offset 39 size 1
end
0BE0: raknet hook_ret 1
who are the informations?
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