CLEO Help car warp

CLEO related
Status
Not open for further replies.

jasonbigcock03

Active member
Joined
Jul 8, 2017
Messages
37
Reaction score
0
i made a car warp it booming car but target player desyncing. can you fix my script please? thanks. 

Code:
{$CLEO .cs}
THREAD "testcar"

REPEAT
WAIT 100
UNTIL 0AFA:  is_samp_available

0B34: "tps" @OPCUD

WHILE TRUE
WAIT 0
END

:OPCUD
Samp.IsCommandTyped(1@)
IF 0AD4: 0@ = scan_string 1@ format "%d" 2@
THEN
IF 0B23:  samp is_player_connected 2@
THEN
3@ = SAMP.GetActorHandleByPlayerID(2@)
IF 056D:  actor 3@ defined
THEN
IF Actor.Driving(3@)
THEN
4@ = Actor.CurrentCar(3@)
Actor.StorePos($PLAYER_ACTOR 1@ 2@ 3@)
WAIT 1000
036A: put_actor $PLAYER_ACTOR in_car 4@
WAIT 1000
0224: set_car 4@ health_to 0
WAIT 500
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
WAIT 100
Camera.Restore_WithJumpCut()
END
END
END
END
SAMP.CmdRet
 

Mila.cs ✅

Well-known member
Joined
Jun 24, 2016
Messages
247
Reaction score
10
Location
̀́̀́
jasonbigcock03 said:
i made a car warp it booming car but target player desyncing. can you fix my script please? thanks. 

Code:
{$CLEO .cs}
{$INCLUDE sf}
THREAD "testcar"
WAIT 100

0B34: "tps" @OPCUDCMD

0@ = 0

:OPCUD
WAIT 0
IF 0@ == 1
ELSE_JUMP @OPCUD
IF  056E:   car 4@ defined
THEN 
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
036A: put_actor $PLAYER_ACTOR in_car 4@
WAIT 100
0224: set_car 4@ health_to 200
WAIT 100
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
Camera.Restore_WithJumpCut()
0@ = 0
JUMP @OPCUD

:OPCUDCMD
WAIT 0
Samp.IsCommandTyped(1@)
IF 0AD4: 0@ = scan_string 1@ format "%d" 2@
THEN
IF 0B23:  samp is_player_connected 2@
THEN
3@ = SAMP.GetActorHandleByPlayerID(2@)
IF 056D:  actor 3@ defined
THEN
IF 
Actor.Driving(3@)
THEN
4@ = Actor.CurrentCar(3@)
0@ = 1
ELSE
JUMP @OPCUDERROR
END
ELSE
JUMP @OPCUDERROR
END
ELSE
JUMP @OPCUDERROR
END                                                                                
ELSE
JUMP @OPCUDERROR
ELSE
JUMP @OPCUDERROR
END
END
SAMP.CmdRet
JUMP @OPCUD

:OPCUDERROR
wait 0
0AF8: "[TPS] Oops, something went wrong." 1
0@ = 0
SAMP.CmdRet
jump @OPCUD

Didn't test it, but it should work.
 

jasonbigcock03

Active member
Joined
Jul 8, 2017
Messages
37
Reaction score
0
Mila.cs ✅ said:
jasonbigcock03 said:
i made a car warp it booming car but target player desyncing. can you fix my script please? thanks. 

Code:
{$CLEO .cs}
{$INCLUDE sf}
THREAD "testcar"
WAIT 100

0B34: "tps" @OPCUDCMD

0@ = 0

:OPCUD
WAIT 0
IF 0@ == 1
ELSE_JUMP @OPCUD
IF  056E:   car 4@ defined
THEN 
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
036A: put_actor $PLAYER_ACTOR in_car 4@
WAIT 100
0224: set_car 4@ health_to 200
WAIT 100
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
Camera.Restore_WithJumpCut()
0@ = 0
JUMP @OPCUD

:OPCUDCMD
WAIT 0
Samp.IsCommandTyped(1@)
IF 0AD4: 0@ = scan_string 1@ format "%d" 2@
THEN
IF 0B23:  samp is_player_connected 2@
THEN
3@ = SAMP.GetActorHandleByPlayerID(2@)
IF 056D:  actor 3@ defined
THEN
IF 
Actor.Driving(3@)
THEN
4@ = Actor.CurrentCar(3@)
0@ = 1
ELSE
JUMP @OPCUDERROR
END
ELSE
JUMP @OPCUDERROR
END
ELSE
JUMP @OPCUDERROR
END                                                                                
ELSE
JUMP @OPCUDERROR
ELSE
JUMP @OPCUDERROR
END
END
SAMP.CmdRet
JUMP @OPCUD

:OPCUDERROR
wait 0
0AF8: "[TPS] Oops, something went wrong." 1
0@ = 0
SAMP.CmdRet
jump @OPCUD

Didn't test it, but it should work.

dont work.

edit: its just kicking driver and desyncing. same as mine.
 
Status
Not open for further replies.
Top