Help Changes to this red marker teleport cleo if possible

samplover

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Currently it just does the teleport thing but people and admins can see and spectate you. Can it be made like in this video: youtube video
In the video it just does something like "fake teleport" still staying on his normal place but passing the actual red checkpoints.
I want it to be like in the video, because it looks undetectable
The code below is just a script i found which does teleport but not like in the video one (undetectable)

PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
hex
 00 00 61 06 0E 09 00 00 00 00 00 00 00 00 00
end
03A4: name_thread 'ProG4MeR'

:ProG4MeR_34
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "ON"
004D: jump_if_false @ProG4MeR_252
0ACD: show_text_highpriority "Checkpoint teleport:~g~ On" time 1000

:ProG4MeR_88
0001: wait 0 ms
00D6: if
0AB0:   key_pressed 57
004D: jump_if_false @ProG4MeR_204
0A8D: $xCooR = read_memory 13099016 size 4 virtual_protect 0
0A8D: $yCooR = read_memory 13099020 size 4 virtual_protect 0
0A8D: $zCooR = read_memory 13099024 size 4 virtual_protect 0
00D6: if and
8042:   not  $xCooR == 0.0
8042:   not  $yCooR == 0.0
8042:   not  $zCooR == 0.0
004D: jump_if_false @ProG4MeR_204
00A1: put_actor $PLAYER_ACTOR at $xCooR $yCooR $zCooR

:ProG4MeR_204
0ADC:   test_cheat "OFF"
004D: jump_if_false @ProG4MeR_88
0ACD: show_text_highpriority "Checkpoint teleport:~r~ Off" time 1000

:ProG4MeR_252
0002: jump @ProG4MeR_34
 
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