Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "CHAOSGUARD"
:CHAOSGUARD_16
wait 100
SAMP.Available
jf @CHAOSGUARD_16
:CHAOSGUARD_29
wait 0
if
0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET
jf @CHAOSGUARD_101
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)
if
key_down 66
jf @CHAOSGUARD_101
say "/GUARD %I 200" 1@
wait 500
:CHAOSGUARD_101
goto @CHAOSGUARD_29