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[Disscusion] UG-Base Activity
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<blockquote data-quote="MrChristmas" data-source="post: 60922" data-attributes="member: 19404"><p>Problem with Cleo is that it won't take you anywhere, it's a single language for specific game... yes, learning it might help you to catch another programming language from it, but that's the only benefit.</p><p>Tutorials at the other hand are easy to make for Cleo but not everyone wants to make them, why ? because the structure of Cleo can be sometimes pain in the ass.</p><p>Explaining simple stuff in Cleo is very easy... let's take "No-Fall from bike" code:</p><p>[code]</p><p>:Bike</p><p>wait 0</p><p>if</p><p>Player.Defined($PLAYER_CHAR)</p><p>jf @Bike</p><p>08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 </p><p>goto @Bike[/code]</p><p></p><p>This code is very easy to explain and people will get it straight away because it uses very simple opcodes</p><p>but then let's take some complex script, for example working with <strong>0C0D: struct</strong></p><p></p><p>[code]</p><p>:Struct</p><p>alloc 5@ 39 </p><p>0C0D: struct 5@ offset 0 size 1 = 1 </p><p>0C0D: struct 5@ offset 1 size 2 = 0@ </p><p>0C0D: struct 5@ offset 27 size 4 = 0.0 </p><p>0C0D: struct 5@ offset 31 size 4 = 0.0 </p><p>0C0D: struct 5@ offset 35 size 4 = 0.0 </p><p>6@ = RakNet.NewBitStream()</p><p>BitStream.Write(6@, 224, BS_TYPE_BYTE, 1)</p><p>BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 39)</p><p>RakNet.LiteSend(6@)</p><p>blah...</p><p>blah...</p><p>blah</p><p>[/code]</p><p></p><p>Yes it can be explained, but for newbie people it would be very hard to understand that. That's why most of the people do not like doing tutorials about Cleo, because to explain very complex and structured Cleo codes might be sometimes hard... and even the pros, when they are making Cleo sometimes have ready snippets and they do not even know what they do <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Also remember that Russians are one of the best cheaters out there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> They can code everything and anything they want... that's why for example <strong>blast.hk</strong> is very popular because many people are interested in Cleo and coding stuff out there... where UGbase is gamehacking Portal where people come mainly to get help and request stuff and there isn't much releases, why ? In my opinion because SA-MP is dying and not that many people are interested in this game as before.</p></blockquote><p></p>
[QUOTE="MrChristmas, post: 60922, member: 19404"] Problem with Cleo is that it won't take you anywhere, it's a single language for specific game... yes, learning it might help you to catch another programming language from it, but that's the only benefit. Tutorials at the other hand are easy to make for Cleo but not everyone wants to make them, why ? because the structure of Cleo can be sometimes pain in the ass. Explaining simple stuff in Cleo is very easy... let's take "No-Fall from bike" code: [code] :Bike wait 0 if Player.Defined($PLAYER_CHAR) jf @Bike 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 goto @Bike[/code] This code is very easy to explain and people will get it straight away because it uses very simple opcodes but then let's take some complex script, for example working with [b]0C0D: struct[/b] [code] :Struct alloc 5@ 39 0C0D: struct 5@ offset 0 size 1 = 1 0C0D: struct 5@ offset 1 size 2 = 0@ 0C0D: struct 5@ offset 27 size 4 = 0.0 0C0D: struct 5@ offset 31 size 4 = 0.0 0C0D: struct 5@ offset 35 size 4 = 0.0 6@ = RakNet.NewBitStream() BitStream.Write(6@, 224, BS_TYPE_BYTE, 1) BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 39) RakNet.LiteSend(6@) blah... blah... blah [/code] Yes it can be explained, but for newbie people it would be very hard to understand that. That's why most of the people do not like doing tutorials about Cleo, because to explain very complex and structured Cleo codes might be sometimes hard... and even the pros, when they are making Cleo sometimes have ready snippets and they do not even know what they do :P Also remember that Russians are one of the best cheaters out there :D They can code everything and anything they want... that's why for example [b]blast.hk[/b] is very popular because many people are interested in Cleo and coding stuff out there... where UGbase is gamehacking Portal where people come mainly to get help and request stuff and there isn't much releases, why ? In my opinion because SA-MP is dying and not that many people are interested in this game as before. [/QUOTE]
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