Ye.
:Activation_check
You activate
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[Think_in_slow_motion=1]
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Cleo says : Player's current car is saved as 'oldcar'
:LOL
Cleo says : There's a car nearby, now it's saved as 'victimcar'
Cleo says : New position saved above car 'B', named "position"
Cleo says : Remove player from the car, and place at "position"
Cleo says : Put player to driverseat of car 'victimcar'
Cleo says : Set current car as 'newcar'
Cleo says : Set hp of car 'newcar' to 0.0
Cleo says : Remove player from the car, and place at "position"
Cleo says : Put player to driver of car 'oldcar'
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Cleo thinks : Is there still a car nearby with more than 249.0 hp ?
Cleo says : If yes, I go to :LOL
Cleo says : If not, i continue on the code flow.
[Think_in_slow_motion=0]
Message : trolled
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jump @Activation_check