KillerMostWanted
Member
- Joined
- Nov 28, 2013
- Messages
- 8
- Reaction score
- 0
{$CLEO .cs}
//-------------MAIN---------------
thread "OPCODEXE_STROLLS"
03F0: enable_text_draw 1
0AB1: call_func @OPCODEXE_STROLLS_1210 1 label @OPCODEXE_STROLLS_1084
:OPCODEXE_STROLLS_69
wait 0
if and
0AB0: key_pressed 17
0AB0: key_pressed 68
jf @OPCODEXE_STROLLS_69
0ACD: show_text_highpriority "~W~DRIVER CONTROL HAS BEEN TURNED ~G~ON." time 2000
018C: play_sound 1052 at 0.0 0.0 0.0
wait 350
:OPCODEXE_STROLLS_170
wait 0
gosub @OPCODEXE_STROLLS_642
if and
0AB0: key_pressed 17
0AB0: key_pressed 68
jf @OPCODEXE_STROLLS_288
0ACD: show_text_highpriority "~W~DRIVER CONTROL HAS BEEN TURNED ~R~OFF." time 1000
018C: play_sound 1052 at 0.0 0.0 0.0
wait 350
jump @OPCODEXE_STROLLS_69
:OPCODEXE_STROLLS_288
if and
Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 1
jf @OPCODEXE_STROLLS_170
9@ = Actor.Car($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
25@ = Actor.Angle($PLAYER_ACTOR)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:OPCODEXE_STROLLS_378
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
jf @OPCODEXE_STROLLS_570
005A: 31@ += 30@ // (int)
if and
Actor.Defined(31@)
803C: not $PLAYER_ACTOR == 31@ // (int)
not Actor.Dead(31@)
Actor.Driving(31@)
jf @OPCODEXE_STROLLS_570
if
00EC: actor 31@ 0 near_point 1@ 2@ radius 45.0 45.0
jf @OPCODEXE_STROLLS_570
10@ = Actor.Car(31@)
036A: put_actor $PLAYER_ACTOR in_car 10@
0158: camera_on_car 10@ 18 2
wait 200
:OPCODEXE_STROLLS_570
30@ += 256
30@ > 35584
jf @OPCODEXE_STROLLS_378
wait 350
jump @OPCODEXE_STROLLS_170
:OPCODEXE_STROLLS_607
wait 0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
Actor.Angle($PLAYER_ACTOR) = 25@
Camera.Restore_WithJumpCut
jump @OPCODEXE_STROLLS_170
:OPCODEXE_STROLLS_642
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:OPCODEXE_STROLLS_682
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
jf @OPCODEXE_STROLLS_1084
005A: 31@ += 30@ // (int)
if and
Actor.Defined(31@)
803C: not $PLAYER_ACTOR == 31@ // (int)
not Actor.Dead(31@)
Actor.Driving(31@)
jf @OPCODEXE_STROLLS_1084
if
02CB: actor 31@ bounding_sphere_visible
jf @OPCODEXE_STROLLS_1084
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
if
00EC: actor 31@ 0 near_point 1@ 2@ radius 45.0 45.0
jf @OPCODEXE_STROLLS_962
Actor.StorePos(31@, 9@, 10@, 11@)
11@ += 3.0
0087: 12@ = 6@ // (float)
12@ *= 0.05
005B: 11@ += 12@ // (float)
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 9@ 10@ 11@ 7@ 8@
0342: enable_text_draw_centered 1
033F: set_text_draw_letter_size 0.17 0.77
081C: draw_text_outline 1 RGBA 255 0 0 255
033E: set_draw_text_position 7@ 8@ GXT 'CRED301' // Zero - David Cross
jump @OPCODEXE_STROLLS_1084
:OPCODEXE_STROLLS_962
Actor.StorePos(31@, 9@, 10@, 11@)
11@ += 3.0
0087: 12@ = 6@ // (float)
12@ *= 0.05
005B: 11@ += 12@ // (float)
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 9@ 10@ 11@ 7@ 8@
0342: enable_text_draw_centered 1
033F: set_text_draw_letter_size 0.17 0.77
081C: draw_text_outline 1 RGBA 150 0 0 255
033E: set_draw_text_position 7@ 8@ GXT 'CRED300' // Ran Fa Li (Farlie) - Hunter Platin
:OPCODEXE_STROLLS_1084
30@ += 256
30@ > 35584
jf @OPCODEXE_STROLLS_682
return
0900: unknown_set_object 'CRED300'
0900: unknown_set_object "TROLLABLE"
0900: unknown_set_object 'CRED301'
0900: unknown_set_object "PRESS ATTACK TO TROLL"
0900: unknown_set_object 'CRED302'
0900: unknown_set_object "_ATTACK_"
0900: unknown_set_object 'CRED303'
0900: unknown_set_object " "
:OPCODEXE_STROLLS_1210
0A9F: 1@ = current_thread_pointer
1@ += 16
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
0062: 1@ -= 0@ // (int)
1@ += 3
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 1@ 2@
1@ += 12
0AA5: call 7439872 num_params 2 pop 2 2@ 1@
0AB2: ret 0
0000: NOP
03F0: enable_text_draw 1
:OPCODEXE_STROLLS_1308
wait 0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 1.0
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 1@ 2@ 3@ 4@ 5@
0AB1: call_scm_func @OPCODEXE_STROLLS_1585 3 4@ 5@ 1.0 1@ 2@ 3@
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 1@ 2@ 3@ 4@ 5@
054C: use_GXT_table 'SWEET6'
0341: unknown_text_draw_flag 0
0342: enable_text_draw_centered 1
033E: set_draw_text_position 4@ 5@ GXT 'SWE6B34' // ~z~Carl Johnson - CJ.
jump @OPCODEXE_STROLLS_1308
:OPCODEXE_STROLLS_1464
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 0 12@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 3 13@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 6 14@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 9 15@
0AA5: call 7392816 num_params 6 pop 6 0 0 15@ 14@ 13@ 12@
0AB1: call_scm_func @OPCODEXE_STROLLS_1912 2 3@ 4@ 3@ 4@
0AB2: ret 2 3@ 4@
:OPCODEXE_STROLLS_1585
0A8D: 3@ = read_memory 9261112 size 4 virtual_protect 0
3@ *= 0.5
02F6: 4@ = sine 3@ // (float)
02F7: 5@ = cosine 3@ // (float)
0073: 4@ /= 5@ // (float)
6@ = 1.0
0@ /= 320.0
0063: 6@ -= 0@ // (float)
006B: 6@ *= 4@ // (float)
7@ = 1.0
1@ /= 224.0
0063: 7@ -= 1@ // (float)
006B: 7@ *= 4@ // (float)
0A8D: 8@ = read_memory 12840868 size 4 virtual_protect 0
0073: 7@ /= 8@ // (float)
006B: 6@ *= 2@ // (float)
006B: 7@ *= 2@ // (float)
0087: 9@ = 6@ // (float)
0087: 10@ = 2@ // (float)
0087: 11@ = 7@ // (float)
0A8D: 12@ = read_memory 11989052 size 4 virtual_protect 0
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 9 13@
0AA5: call 5883792 num_params 3 pop 3 13@ 12@ 13@
12@ += 48
0A8D: 14@ = read_memory 12@ size 4 virtual_protect 0
12@ += 4
0A8D: 15@ = read_memory 12@ size 4 virtual_protect 0
12@ += 4
0A8D: 16@ = read_memory 12@ size 4 virtual_protect 0
005B: 14@ += 9@ // (float)
005B: 15@ += 10@ // (float)
005B: 16@ += 11@ // (float)
0AB2: ret 3 14@ 15@ 16@
:OPCODEXE_STROLLS_1912
2@ = 640.0
0A8D: 4@ = read_memory 12677188 size 4 virtual_protect 0
0093: 4@ = integer 4@ to_float
0073: 2@ /= 4@ // (float)
006B: 0@ *= 2@ // (float)
3@ = 448.0
0A8D: 5@ = read_memory 12677192 size 4 virtual_protect 0
0093: 5@ = integer 5@ to_float
0073: 3@ /= 5@ // (float)
006B: 1@ *= 3@ // (float)
0AB2: ret 2 0@ 1@
:OPCODEXE_STROLLS_2019
0A9F: 1@ = current_thread_pointer
0@ *= 4
0A8E: 2@ = 1@ + 220 // int
if
2@ == 1
jf @OPCODEXE_STROLLS_2077
0@ += 10783072
jump @OPCODEXE_STROLLS_2092
:OPCODEXE_STROLLS_2077
005A: 0@ += 1@ // (int)
0@ += 60
:OPCODEXE_STROLLS_2092
0AB2: ret 1 0@
when iam in game and i press ctrl + d and mouse 1 its crash when iam in car
i have sampfuncs 2.6
//-------------MAIN---------------
thread "OPCODEXE_STROLLS"
03F0: enable_text_draw 1
0AB1: call_func @OPCODEXE_STROLLS_1210 1 label @OPCODEXE_STROLLS_1084
:OPCODEXE_STROLLS_69
wait 0
if and
0AB0: key_pressed 17
0AB0: key_pressed 68
jf @OPCODEXE_STROLLS_69
0ACD: show_text_highpriority "~W~DRIVER CONTROL HAS BEEN TURNED ~G~ON." time 2000
018C: play_sound 1052 at 0.0 0.0 0.0
wait 350
:OPCODEXE_STROLLS_170
wait 0
gosub @OPCODEXE_STROLLS_642
if and
0AB0: key_pressed 17
0AB0: key_pressed 68
jf @OPCODEXE_STROLLS_288
0ACD: show_text_highpriority "~W~DRIVER CONTROL HAS BEEN TURNED ~R~OFF." time 1000
018C: play_sound 1052 at 0.0 0.0 0.0
wait 350
jump @OPCODEXE_STROLLS_69
:OPCODEXE_STROLLS_288
if and
Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 1
jf @OPCODEXE_STROLLS_170
9@ = Actor.Car($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
25@ = Actor.Angle($PLAYER_ACTOR)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:OPCODEXE_STROLLS_378
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
jf @OPCODEXE_STROLLS_570
005A: 31@ += 30@ // (int)
if and
Actor.Defined(31@)
803C: not $PLAYER_ACTOR == 31@ // (int)
not Actor.Dead(31@)
Actor.Driving(31@)
jf @OPCODEXE_STROLLS_570
if
00EC: actor 31@ 0 near_point 1@ 2@ radius 45.0 45.0
jf @OPCODEXE_STROLLS_570
10@ = Actor.Car(31@)
036A: put_actor $PLAYER_ACTOR in_car 10@
0158: camera_on_car 10@ 18 2
wait 200
:OPCODEXE_STROLLS_570
30@ += 256
30@ > 35584
jf @OPCODEXE_STROLLS_378
wait 350
jump @OPCODEXE_STROLLS_170
:OPCODEXE_STROLLS_607
wait 0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
Actor.Angle($PLAYER_ACTOR) = 25@
Camera.Restore_WithJumpCut
jump @OPCODEXE_STROLLS_170
:OPCODEXE_STROLLS_642
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:OPCODEXE_STROLLS_682
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
jf @OPCODEXE_STROLLS_1084
005A: 31@ += 30@ // (int)
if and
Actor.Defined(31@)
803C: not $PLAYER_ACTOR == 31@ // (int)
not Actor.Dead(31@)
Actor.Driving(31@)
jf @OPCODEXE_STROLLS_1084
if
02CB: actor 31@ bounding_sphere_visible
jf @OPCODEXE_STROLLS_1084
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
if
00EC: actor 31@ 0 near_point 1@ 2@ radius 45.0 45.0
jf @OPCODEXE_STROLLS_962
Actor.StorePos(31@, 9@, 10@, 11@)
11@ += 3.0
0087: 12@ = 6@ // (float)
12@ *= 0.05
005B: 11@ += 12@ // (float)
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 9@ 10@ 11@ 7@ 8@
0342: enable_text_draw_centered 1
033F: set_text_draw_letter_size 0.17 0.77
081C: draw_text_outline 1 RGBA 255 0 0 255
033E: set_draw_text_position 7@ 8@ GXT 'CRED301' // Zero - David Cross
jump @OPCODEXE_STROLLS_1084
:OPCODEXE_STROLLS_962
Actor.StorePos(31@, 9@, 10@, 11@)
11@ += 3.0
0087: 12@ = 6@ // (float)
12@ *= 0.05
005B: 11@ += 12@ // (float)
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 9@ 10@ 11@ 7@ 8@
0342: enable_text_draw_centered 1
033F: set_text_draw_letter_size 0.17 0.77
081C: draw_text_outline 1 RGBA 150 0 0 255
033E: set_draw_text_position 7@ 8@ GXT 'CRED300' // Ran Fa Li (Farlie) - Hunter Platin
:OPCODEXE_STROLLS_1084
30@ += 256
30@ > 35584
jf @OPCODEXE_STROLLS_682
return
0900: unknown_set_object 'CRED300'
0900: unknown_set_object "TROLLABLE"
0900: unknown_set_object 'CRED301'
0900: unknown_set_object "PRESS ATTACK TO TROLL"
0900: unknown_set_object 'CRED302'
0900: unknown_set_object "_ATTACK_"
0900: unknown_set_object 'CRED303'
0900: unknown_set_object " "
:OPCODEXE_STROLLS_1210
0A9F: 1@ = current_thread_pointer
1@ += 16
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
0062: 1@ -= 0@ // (int)
1@ += 3
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 1@ 2@
1@ += 12
0AA5: call 7439872 num_params 2 pop 2 2@ 1@
0AB2: ret 0
0000: NOP
03F0: enable_text_draw 1
:OPCODEXE_STROLLS_1308
wait 0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 1.0
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 1@ 2@ 3@ 4@ 5@
0AB1: call_scm_func @OPCODEXE_STROLLS_1585 3 4@ 5@ 1.0 1@ 2@ 3@
0AB1: call_scm_func @OPCODEXE_STROLLS_1464 3 1@ 2@ 3@ 4@ 5@
054C: use_GXT_table 'SWEET6'
0341: unknown_text_draw_flag 0
0342: enable_text_draw_centered 1
033E: set_draw_text_position 4@ 5@ GXT 'SWE6B34' // ~z~Carl Johnson - CJ.
jump @OPCODEXE_STROLLS_1308
:OPCODEXE_STROLLS_1464
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 0 12@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 3 13@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 6 14@
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 9 15@
0AA5: call 7392816 num_params 6 pop 6 0 0 15@ 14@ 13@ 12@
0AB1: call_scm_func @OPCODEXE_STROLLS_1912 2 3@ 4@ 3@ 4@
0AB2: ret 2 3@ 4@
:OPCODEXE_STROLLS_1585
0A8D: 3@ = read_memory 9261112 size 4 virtual_protect 0
3@ *= 0.5
02F6: 4@ = sine 3@ // (float)
02F7: 5@ = cosine 3@ // (float)
0073: 4@ /= 5@ // (float)
6@ = 1.0
0@ /= 320.0
0063: 6@ -= 0@ // (float)
006B: 6@ *= 4@ // (float)
7@ = 1.0
1@ /= 224.0
0063: 7@ -= 1@ // (float)
006B: 7@ *= 4@ // (float)
0A8D: 8@ = read_memory 12840868 size 4 virtual_protect 0
0073: 7@ /= 8@ // (float)
006B: 6@ *= 2@ // (float)
006B: 7@ *= 2@ // (float)
0087: 9@ = 6@ // (float)
0087: 10@ = 2@ // (float)
0087: 11@ = 7@ // (float)
0A8D: 12@ = read_memory 11989052 size 4 virtual_protect 0
0AB1: call_scm_func @OPCODEXE_STROLLS_2019 1 9 13@
0AA5: call 5883792 num_params 3 pop 3 13@ 12@ 13@
12@ += 48
0A8D: 14@ = read_memory 12@ size 4 virtual_protect 0
12@ += 4
0A8D: 15@ = read_memory 12@ size 4 virtual_protect 0
12@ += 4
0A8D: 16@ = read_memory 12@ size 4 virtual_protect 0
005B: 14@ += 9@ // (float)
005B: 15@ += 10@ // (float)
005B: 16@ += 11@ // (float)
0AB2: ret 3 14@ 15@ 16@
:OPCODEXE_STROLLS_1912
2@ = 640.0
0A8D: 4@ = read_memory 12677188 size 4 virtual_protect 0
0093: 4@ = integer 4@ to_float
0073: 2@ /= 4@ // (float)
006B: 0@ *= 2@ // (float)
3@ = 448.0
0A8D: 5@ = read_memory 12677192 size 4 virtual_protect 0
0093: 5@ = integer 5@ to_float
0073: 3@ /= 5@ // (float)
006B: 1@ *= 3@ // (float)
0AB2: ret 2 0@ 1@
:OPCODEXE_STROLLS_2019
0A9F: 1@ = current_thread_pointer
0@ *= 4
0A8E: 2@ = 1@ + 220 // int
if
2@ == 1
jf @OPCODEXE_STROLLS_2077
0@ += 10783072
jump @OPCODEXE_STROLLS_2092
:OPCODEXE_STROLLS_2077
005A: 0@ += 1@ // (int)
0@ += 60
:OPCODEXE_STROLLS_2092
0AB2: ret 1 0@
when iam in game and i press ctrl + d and mouse 1 its crash when iam in car
i have sampfuncs 2.6