ChristianIvann0939
Active member
- Joined
- Oct 30, 2013
- Messages
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Hey, i need help with this cleo script. I want to add more Location like ammunation, etc.
please give me tutorial.
please give me tutorial.
Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
thread "OPCODEEXE_SERVERFUCK"
:OPCODEEXE_SERVERFUCK_24
wait 0
if
0AB0: key_pressed 121
else_jump @OPCODEEXE_SERVERFUCK_24
018C: play_sound 1139 at 0.0 0.0 0.0
0ACD: show_text_highpriority "~R~STARTING NOW!" time 1500
Actor.StorePos($PLAYER_ACTOR, 5@, 6@, 7@)
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 5@ 6@ 7@
25@ = Actor.Angle($PLAYER_ACTOR)
wait 2000
018C: play_sound 1139 at 0.0 0.0 0.0
0ACD: show_text_highpriority "LSPD IS GETTING FUCKED!" time 2500
1@ = 1538.49
2@ = -1675.53
3@ = 13.55
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 1538.49, -1675.53, 13.55)
wait 2000
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "BSN IS GETTING FUCKED!" time 2500
1@ = 1205.87
2@ = -957.2
3@ = 55.6
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 1205.87, -957.2, 55.6)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "OAMT IS GETTING FUCKED!" time 2500
1@ = 895.16
2@ = -1256.59
3@ = 49.76
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 895.16, -1256.59, 49.76)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "LSSPAWN IS GETTING FUCKED!" time 2500
1@ = 1085.82
2@ = -1809.23
3@ = 16.6
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 1085.82, -1809.23, 16.6)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "HOSPITAL IS GETTING FUCKED!" time 2500
1@ = 1232.68
2@ = -1341.33
3@ = 14.13
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 1232.68, -1341.33, 14.13)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "SFPD IS GETTING FUCKED!" time 2500
1@ = -1577.32
2@ = 681.68
3@ = 7.19
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, -1577.32, 681.68, 7.19)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
0ACD: show_text_highpriority "SFSPAWN IS GETTING FUCKED!" time 2500
1@ = -2027.59
2@ = 156.02
3@ = 33.94
3@ += 100.0
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
3@ -= 100.0
Camera.PointAt(1@, 2@, 3@, 2)
04E4: refresh_game_renderer_at 1@ 2@
Actor.PutAt($PLAYER_ACTOR, -2027.59, 156.02, 33.94)
wait 2159
018C: play_sound 1139 at 0.0 0.0 0.0
gosub @OPCODEEXE_SERVERFUCK_1524
018C: play_sound 1139 at 0.0 0.0 0.0
0ACD: show_text_highpriority "~G~PLACES GOT FUCKED BY ~R~OPCODEEXE" time 2500
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 5@ 6@ 7@
Actor.PutAt($PLAYER_ACTOR, 5@, 6@, 7@)
Actor.Angle($PLAYER_ACTOR) = 25@
Actor.Health($PLAYER_ACTOR) = 100
Camera.Restore_WithJumpCut
jump @OPCODEEXE_SERVERFUCK_24
:OPCODEEXE_SERVERFUCK_1524
wait 0
if
0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 1000.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @OPCODEEXE_SERVERFUCK_1933
0A30: repair_car 4@
if
not Car.Model(4@) == #FREIGHT
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #FREIFLAT
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #FREIBOX
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #STREAKC
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #STREAK
else_jump @OPCODEEXE_SERVERFUCK_1725
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
036A: put_actor $PLAYER_ACTOR in_car 4@
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
099A: set_car 4@ collision_detection 0
Car.Angle(4@) = 25@
Car.Health(4@) = 1000
wait 50
:OPCODEEXE_SERVERFUCK_1725
wait 0
if
0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 1000.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @OPCODEEXE_SERVERFUCK_1933
0A30: repair_car 4@
if
not Car.Model(4@) == #FREIGHT
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #FREIFLAT
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #FREIBOX
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #STREAKC
else_jump @OPCODEEXE_SERVERFUCK_1725
if
not Car.Model(4@) == #STREAK
else_jump @OPCODEEXE_SERVERFUCK_1725
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
036A: put_actor $PLAYER_ACTOR in_car 4@
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
099A: set_car 4@ collision_detection 0
Car.Angle(4@) = 25@
Car.Health(4@) = 1000
wait 50
jump @OPCODEEXE_SERVERFUCK_1725
:OPCODEEXE_SERVERFUCK_1933
wait 0
Actor.Health($PLAYER_ACTOR) = 100.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
return