CLEO Help [Help]I Dont Understand What's This....

CLEO related
Status
Not open for further replies.

snaptrap

Active member
Joined
Feb 7, 2014
Messages
56
Reaction score
1
Help I Dont Get At :NONAME_290 :NONAME_640  :NONAME_893 NONAME_992

Please Someone Teach Me...  :yesyes:

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "Made by Opcode.eXe" 
0662: printstring "www.youtu.be/thT14ZrBfjo" 
0662: printstring "ugbase.eu" 
0@ = 0 

:NONAME_72
wait 0 
if 
0ADC:   test_cheat "ESP" 
else_jump @NONAME_232 
if 
  0@ == 0 
else_jump @NONAME_175 
0@ = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
print "~r~ESP-BOX ~w~ ENABLED" 1337 
jump @NONAME_232 

:NONAME_175
0@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
print "~r~ESP-BOX ~w~ DISABLED" 1337 

:NONAME_232
if 
  0@ == 1 
else_jump @NONAME_633 
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
30@ = 0 

:NONAME_290
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
29@ += 1 
if and
  31@ >= 0 
  128 > 31@ 
else_jump @NONAME_608 
005A: 31@ += 30@ // (int) 
if 
056D:   actor 31@ defined 
else_jump @NONAME_608 
if 
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
else_jump @NONAME_608 
if 
02CB:   actor 31@ bounding_sphere_visible 
else_jump @NONAME_608 
call @NONAME_893 2 31@ 54 1@ 2@ 3@ 
call @NONAME_893 2 31@ 1 4@ 5@ 6@ 
call @NONAME_893 2 31@ 6 7@ 8@ 9@ 
call @NONAME_992 3 1@ 2@ 3@ 16@ 17@ 
call @NONAME_992 3 4@ 5@ 6@ 18@ 19@ 
call @NONAME_992 3 7@ 8@ 9@ 20@ 21@ 
0063: 17@ -= 21@ // (float) 
0087: 26@ = 17@ // (float) 
26@ /= 2.5 
03F0: enable_text_draw 1 
call @NONAME_640 9 18@ 19@ 26@ 17@ 255 0 0 255 1.0 

:NONAME_608
30@ += 256 
  30@ > 35584 
else_jump @NONAME_290 

:NONAME_633
jump @NONAME_72 

:NONAME_640
0087: 14@ = 8@ // (float) 
0087: 12@ = 2@ // (float) 
0087: 13@ = 3@ // (float) 
12@ /= 2.0 
13@ /= 2.0 
0087: 8@ = 0@ // (float) 
005B: 8@ += 2@ // (float) 
0063: 8@ -= 12@ // (float) 
0087: 9@ = 0@ // (float) 
0063: 9@ -= 2@ // (float) 
005B: 9@ += 12@ // (float) 
0087: 10@ = 1@ // (float) 
005B: 10@ += 3@ // (float) 
0063: 10@ -= 13@ // (float) 
0087: 11@ = 1@ // (float) 
0063: 11@ -= 3@ // (float) 
005B: 11@ += 13@ // (float) 
03F0: enable_text_draw 1 
038E: draw_box_position 8@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 9@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 10@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 11@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
ret 0 

:NONAME_893
0085: 10@ = 0@ // (int) 
0085: 15@ = 1@ // (int) 
1@ = 0.0 
2@ = 0.0 
3@ = 0.0 
0A96: 0@ = actor 10@ struct 
0AC7: 4@ = var 1@ offset 
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@  
ret 3 1@ 2@ 3@ 

:NONAME_992
0AC7: 14@ = var 0@ offset 
0AC7: 15@ = var 3@ offset 
0AC7: 16@ = var 6@ offset 
0AC7: 17@ = var 9@ offset 
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@  
12@ = 640.0 
13@ = 448.0 
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0 
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0 
0093: 14@ = integer 14@ to_float 
0093: 15@ = integer 15@ to_float 
0073: 12@ /= 14@ // (float) 
0073: 13@ /= 15@ // (float) 
006B: 3@ *= 12@ // (float) 
006B: 4@ *= 13@ // (float) 
ret 2 3@ 4@
 

0x_

Wtf I'm not new....
Staff member
Administrator
Joined
Feb 18, 2013
Messages
1,123
Reaction score
175
well, I dont get what you mean are you able to argu abit more specific ?
 
Status
Not open for further replies.
Top