I had tried to change move time to 3 seconds, but something wrong happen ;/ can you help me ?
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'AUTOMOVE'
0662: printstring "XZYTRO SAYS HI"
:AUTOMOVE_37
wait 0
if and
Player.Defined($PLAYER_CHAR)
056D: actor $PLAYER_ACTOR defined
044B: actor $PLAYER_ACTOR on_foot
0ADC: test_cheat "AFK"
else_jump @AUTOMOVE_37
:AUTOMOVE_74
wait 0
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds = 0
$minutes = 0
print "~R~===AFK MODE===" 2000
wait 2000
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds += 1
print "IN IDLE STANCE FOR ~R~1 ~W~SECOND" 1000
jump @AUTOMOVE_445
:AUTOMOVE_445
wait 0
:AUTOMOVE_449
wait 1000
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds += 1
if
$seconds > 59
else_jump @AUTOMOVE_628
$seconds -= 60
$minutes += 1
:AUTOMOVE_628
if
$minutes > 0
else_jump @AUTOMOVE_710
printf "IDLE STANCE : ~R~%d ~W~MINS & ~R~%d ~W~SEC." 1000 $minutes $seconds
jump @AUTOMOVE_756
:AUTOMOVE_710
printf "IN IDLE STANCE FOR ~R~%d ~W~SECONDS" 1000 $seconds
:AUTOMOVE_756
gosub @AUTOMOVE_915
$minutes == 3
else_jump @AUTOMOVE_449
jump @AUTOMOVE_784
:AUTOMOVE_784
wait 1000
print "I AM MOVING NOW" 3000
04C4: store_coords_to $playerposx $playerposy $playerposz from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
$playerposx -= 1.5
05D3: AS_actor $PLAYER_ACTOR goto_point $playerposx $playerposy $playerposz mode 4 time 3000 ms // versionA
wait 2000
$playerposx += 1.5
05D3: AS_actor $PLAYER_ACTOR goto_point $playerposx $playerposy $playerposz mode 4 time 3000 ms // versionA
wait 2000
jump @AUTOMOVE_74
:AUTOMOVE_915
wait 0
if
0ADC: test_cheat "BACK"
else_jump @AUTOMOVE_945
jump @AUTOMOVE_951
:AUTOMOVE_945
wait 0
return
:AUTOMOVE_951
wait 0
$seconds = 0
$minutes = 0
print "~R~===NO LONGER AFK===" 3000
jump @AUTOMOVE_37
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'AUTOMOVE'
0662: printstring "XZYTRO SAYS HI"
:AUTOMOVE_37
wait 0
if and
Player.Defined($PLAYER_CHAR)
056D: actor $PLAYER_ACTOR defined
044B: actor $PLAYER_ACTOR on_foot
0ADC: test_cheat "AFK"
else_jump @AUTOMOVE_37
:AUTOMOVE_74
wait 0
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds = 0
$minutes = 0
print "~R~===AFK MODE===" 2000
wait 2000
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds += 1
print "IN IDLE STANCE FOR ~R~1 ~W~SECOND" 1000
jump @AUTOMOVE_445
:AUTOMOVE_445
wait 0
:AUTOMOVE_449
wait 1000
if or
Actor.Animation($PLAYER_ACTOR) == "IDLE_stance"
Actor.Animation($PLAYER_ACTOR) == "IDLE_armed"
Actor.Animation($PLAYER_ACTOR) == "IDLE_csaw"
Actor.Animation($PLAYER_ACTOR) == "IDLE_ROCKET"
Actor.Animation($PLAYER_ACTOR) == "Jetpack_Idle"
Actor.Animation($PLAYER_ACTOR) == "WEAPON_crouch"
Actor.Animation($PLAYER_ACTOR) == "Gun_stand"
else_jump @AUTOMOVE_74
$seconds += 1
if
$seconds > 59
else_jump @AUTOMOVE_628
$seconds -= 60
$minutes += 1
:AUTOMOVE_628
if
$minutes > 0
else_jump @AUTOMOVE_710
printf "IDLE STANCE : ~R~%d ~W~MINS & ~R~%d ~W~SEC." 1000 $minutes $seconds
jump @AUTOMOVE_756
:AUTOMOVE_710
printf "IN IDLE STANCE FOR ~R~%d ~W~SECONDS" 1000 $seconds
:AUTOMOVE_756
gosub @AUTOMOVE_915
$minutes == 3
else_jump @AUTOMOVE_449
jump @AUTOMOVE_784
:AUTOMOVE_784
wait 1000
print "I AM MOVING NOW" 3000
04C4: store_coords_to $playerposx $playerposy $playerposz from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
$playerposx -= 1.5
05D3: AS_actor $PLAYER_ACTOR goto_point $playerposx $playerposy $playerposz mode 4 time 3000 ms // versionA
wait 2000
$playerposx += 1.5
05D3: AS_actor $PLAYER_ACTOR goto_point $playerposx $playerposy $playerposz mode 4 time 3000 ms // versionA
wait 2000
jump @AUTOMOVE_74
:AUTOMOVE_915
wait 0
if
0ADC: test_cheat "BACK"
else_jump @AUTOMOVE_945
jump @AUTOMOVE_951
:AUTOMOVE_945
wait 0
return
:AUTOMOVE_951
wait 0
$seconds = 0
$minutes = 0
print "~R~===NO LONGER AFK===" 3000
jump @AUTOMOVE_37