Malchik said:Hi, is there any others ways so send server command like "/gmode" without:
say "/gmode"
0C8F: samp process_chat_input "/gmode"
0AF9: samp say_msg "/gmode"
@supahdupahnubah
0x32789 said:Malchik said:Hi, is there any others ways so send server command like "/gmode" without:
say "/gmode"
0C8F: samp process_chat_input "/gmode"
0AF9: samp say_msg "/gmode"
@supahdupahnubah
raknet, send a chat rpc.
springfield said:It wouldn't be any difference, what are you trying to achieve/do?
Malchik said:springfield said:It wouldn't be any difference, what are you trying to achieve/do?
I just want to send a command "/gmode"
When its 0C8F: samp process_chat_input "/gmode" everything works but script just writes it as i would by pressing t and writing command in chat and if the command is spammed i cant even open chat to write something
I need that it would just send that command to server like with that 0AF9: samp say_msg "/gmode" but then server writes me "command unknown"
{$CLEO .cs}
0000: NOP
:EntryPoint
wait 0
SAMP.Available
jf @EntryPoint
10@ = 1
WHILE TRUE
WAIT 0
IF
056D: actor $PLAYER_ACTOR defined
THEN
WAIT 0
// GET ALL STREAMED PEDS
0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
FOR 30@ = 0 to 35584 step 0x100
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 0x1
IF AND
0029: 31@ >= 0x00
001B: 0x80 > 31@
THEN
005A: 31@ += 30@
IF AND
803B: 31@ == $PLAYER_ACTOR // (int)
056D: actor 31@ defined
THEN
0B2B: samp 0@ = get_player_id_by_actor_handle 31@
0B36: samp 8@ = get_player_nickname 0@
0B37: samp 9@ = get_player_color 0@
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
00A0: store_actor 31@ position_to 4@ 5@ 6@
0509: 7@ = distance_between_XY 1@ 2@ and_XY 4@ 5@
IF AND
7@ <= 1.0
10@ == 1
THEN
0C8F: samp process_chat_input "/gmode"
10@ = 0
wait 200
END
IF AND
7@ >= 1.0
10@ == 0
THEN
wait 200
0C8F: samp process_chat_input "/gmode"
10@ = 1
END
END
END
END
END
END
mistery said:oh so u're tryna create a mod which types a command that will activate another mod when a player is close to actor?
well..you could simply edit the wanted mod(your gmode) so that it autoenables when player is in range<20 lets say.This way you dont need a second mod to enable your first mod