CLEO Help How do I use SAMP patches in cleo on 0.3.7

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Zin

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Ok so things changed in 0.3.7 how do we use net patches or samp patches like "NOP set engine state" in samp 0.3.7 but in cleo?
 
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Nothing changed, just mod_sa way of handling things changed. You can still use the normal, old way -> write memory.

In newer SF versions you can use raknet hooks to do it the same way mod_sa does it.

0BE1: raknet setup_outcoming_rpc_hook 0@
0BE2: raknet setup_outcoming_packet_hook 0@
0BE3: raknet setup_incoming_rpc_hook 0@
0BE4: raknet setup_incoming_packet_hook 0@

packets = on foot data, aim data, in car data etc.
rpcs = SetEngineState, SetWeather etc.

incoming - sent from the server to you -> ex; SetEngineState
outcoming - sent from you to server -> GiveTakeDamage

0BE5: raknet 1@ = get_hook_param 1 //see SF file from sb data, for enums
IF 1@ == 207 //player packet aka foot data
THEN
    0BE0: raknet hook_ret false //return false to skip the current rpc/packet being sent
END
0BE0: raknet hook_ret true
 
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