Haxzorlmao
Active member
- Joined
- Aug 24, 2014
- Messages
- 56
- Reaction score
- 3
{$CLEO}
0662: "TH3RM4L | www.ugbase.eu"
while true
wait 0
if
0ADC: "F"
then
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
then
if
0491: actor $PLAYER_ACTOR has_weapon 25
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 27
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 27
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 30
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 30
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 31
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 33
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 33
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 34
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 35
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 35
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 36
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 36
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 37
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 37
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 38
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 38
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
end
end
end
end
end
end
end
end
end
end
end
end
end
0662: "TH3RM4L | www.ugbase.eu"
while true
wait 0
if
0ADC: "F"
then
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
then
if
0491: actor $PLAYER_ACTOR has_weapon 25
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 27
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 27
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 30
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 30
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 31
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 33
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 33
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 34
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 35
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 35
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 36
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 36
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 37
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 37
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
else
if
0491: actor $PLAYER_ACTOR has_weapon 38
then
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 38
wait 75
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24
end
end
end
end
end
end
end
end
end
end
end
end
end
I want the button to be xbutton2 if that's possible, it's the button at the side of a mouse.
http://www.codeproject.com/KB/wtl/WTLAppButtons/mousexbtn.jpg