@springfield,
the interface has different color compared to textdraws, any idea how to fix it?
https://i.imgur.com/miecPuT.jpg
[shcode=cpp]
0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@ {actualy there is a loop to make a rainbow}
0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
for 6@ = 0 to 2400
if 0C5D: samp textdraw 6@ is_exists
then
0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
end
end
[/shcode]
[shcode=cpp]
0xBAB22C - [byte] Health bar/red text/enemy marker/anything red color (RGBA, 4 bytes)
0xBAB230 - [byte] Money font color/vehicle entry name/green text/anything green color (RGBA, 4 bytes)
0xBAB238 - [byte] White text color (RGBA, 4 bytes)
0xBAB240 - [byte] Main menu title border (RGBA, 4 bytes)
0xBAB244 - [byte] Wanted level color (RGBA, 4 bytes)
0xBAB24C - [byte] Radio station text color (RGBA, 4 bytes)
0xBAB258 - [byte] Yellow blip/text color (RGBA, 4 bytes)
[/shcode]
the interface has different color compared to textdraws, any idea how to fix it?
https://i.imgur.com/miecPuT.jpg
[shcode=cpp]
0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@ {actualy there is a loop to make a rainbow}
0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
for 6@ = 0 to 2400
if 0C5D: samp textdraw 6@ is_exists
then
0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
end
end
[/shcode]
[shcode=cpp]
0xBAB22C - [byte] Health bar/red text/enemy marker/anything red color (RGBA, 4 bytes)
0xBAB230 - [byte] Money font color/vehicle entry name/green text/anything green color (RGBA, 4 bytes)
0xBAB238 - [byte] White text color (RGBA, 4 bytes)
0xBAB240 - [byte] Main menu title border (RGBA, 4 bytes)
0xBAB244 - [byte] Wanted level color (RGBA, 4 bytes)
0xBAB24C - [byte] Radio station text color (RGBA, 4 bytes)
0xBAB258 - [byte] Yellow blip/text color (RGBA, 4 bytes)
[/shcode]