0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
jf @ABC1
if or
Actor.Model(1@) == #hmost
Actor.Model(1@) == #lsv1
Actor.Model(1@) == #lsv2
Actor.Model(1@) == #lsv3
Actor.Model(1@) == #nurgrl3
then
000A: 1@ += 1
end