MalikeiraOPoder
Active member
- Joined
- Mar 16, 2019
- Messages
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- Reaction score
- 2
I would like to add this BackFlip and NoReload code to this menu, anyone help me?
MENU DIALOG HERE
NORELOAD CODE
BACKFLIP CODE
PHP:
:Noname_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Noname_2
0470: 1@ = actor $PLAYER_ACTOR current_weapon
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
wait 150
jump @Noname_2
BACKFLIP CODE
PHP:
:NEOBACK_11
wait 0
if and
00E1: player 0 pressed_key 16
00E1: player 0 pressed_key 18
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
else_jump @NEOBACK_11
0@ = Actor.Angle($PLAYER_ACTOR)
12@ = 0.0
wait 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@
083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 410 // versionB
wait 10
12@ += 10.0
wait 1
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += -10.0
wait 18
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 15.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 20.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 20.0
wait 15
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 20.0
wait 18
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 15
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 10.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 7.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 6.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 5.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 4.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 3.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 2.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
12@ += 1.0
wait 2
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air
wait 600
jump @NEOBACK_11
end_thread
MENU DIALOG HERE
PHP:
{$CLEO}
{$INCLUDE SF}
thread "MENU TEST"
CONST
PLAYER $PLAYER_ACTOR
CHAR $PLAYER_CHAR
D_HELP 666
D_WIDTH 160 // 320
D_HEIGHT 135 // 305
K_MENU 113 //F2 for open the Dialog
END
repeat
wait 40
until SAMP.Available()
//DIALOG
Dialog.Create(20@, "MENU")
Dialog.SetRECT(20@, 0, 0, D_WIDTH, D_HEIGHT)
Dialog.AddCheckBox(20@, 1, "NoReload", 5, 30, 180, 15)
Dialog.AddCheckBox(20@, 2, "BackFlip", 5, 70, 125, 25)
Dialog.SetVisible(20@, 0)
wait 3000
WHILE TRUE
WAIT 0
IF
key_down K_MENU
THEN
IF 0B87: dialog 20@ is_visible
THEN
IF 8B92: not dialog 20@ is_checked 1
THEN
0330: CHAR 0
04D8: PLAYER 1
08C6: PLAYER 0
END
02AB: PLAYER 0 0 0 0 0
0@ = 0
ELSE
00A0: PLAYER to 1@ 2@ 3@
0980: 1@ 2@ 3@ 200.0
0@ = 1
END
call @ToggleDialog 2 20@ 0@
wait 200
END
Dialog.PopEvent(20@, 0, 12@)
IF 12@ > 0
THEN
018C: play_sound 1083 at 0.0 0.0 0.0
END
IF AND
0B92: dialog 20@ is_checked 1
THEN
// Code here i think
END
IF AND
0B92: dialog 20@ is_checked 2
THEN
// Code here i think
END
:ToggleDialog
0B86: 0@ 1@
0B5D: 1@
ret 0