Hello! Few days ago I started edit a nameTag hack with my friend, but if I paste license system, it says Jump to zero offset, or idk. I dont know what is wrong with it, help me please.
Code:
Code:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
// The original NameTag plugin
//-------------MAIN-----------
:Load
wait 100
if
SAMP.Available
else_jump @Load
:license
wait 0
0B2B: samp 29@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 28@ = get_player_nickname 29@
if
0C14: strcmp string1 28@ string2 "yournickhere"
then
jump @cheat_11
else
0AF8: samp add_message_to_chat "You have no license for this script." color -1
jump @license
end
// lófasz
0000: NOP
thread "SPRINGFIELD"
wait 5000
call @SPRINGFIELD_634 0
31@ = 0
:SPRINGFIELD_39
wait 0
if and
key_down 18
key_down 114
else_jump @SPRINGFIELD_190
0B12: 31@ = 31@ XOR 1
if
31@ == 1
else_jump @SPRINGFIELD_134
call @SPRINGFIELD_255 0
printf "NameTag ~g~Enabled!" 1337
wait 200
jump @SPRINGFIELD_190
:SPRINGFIELD_134
if
31@ == 0
else_jump @SPRINGFIELD_190
call @SPRINGFIELD_415 0
printf "NameTag ~r~Deactivated!" 1337
wait 200
:SPRINGFIELD_190
if
31@ == 1
else_jump @SPRINGFIELD_248
if
key_down 119
else_jump @SPRINGFIELD_248
call @SPRINGFIELD_415 0
wait 1000
call @SPRINGFIELD_255 0
:SPRINGFIELD_248
jump @SPRINGFIELD_39
:SPRINGFIELD_255
0AA2: 30@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 30@ + 457971 // int
0A8C: write_memory 1@ size 6 value -1869574000 virtual_protect 1
0A8E: 2@ = 30@ + 458004 // int
0A8C: write_memory 2@ size 6 value -1869574000 virtual_protect 1
0A8E: 3@ = 30@ + 458280 // int
0A8C: write_memory 3@ size 2 value 37008 virtual_protect 1
0A8E: 4@ = 30@ + 462648 // int
0A8C: write_memory 4@ size 2 value 37008 virtual_protect 1
0A8E: 5@ = 30@ + 462372 // int
0A8C: write_memory 5@ size 6 value -1869574000 virtual_protect 1
0AA3: free_library 30@
ret 0
:SPRINGFIELD_415
0AA2: 30@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 30@ + 457971 // int
0A8C: write_memory 1@ size 4 value 24216591 virtual_protect 1
0A8E: 2@ = 1@ + 4 // int
0A8C: write_memory 2@ size 2 value 0 virtual_protect 1
0A8E: 3@ = 30@ + 458004 // int
0A8C: write_memory 3@ size 4 value 22053903 virtual_protect 1
0A8E: 4@ = 3@ + 4 // int
0A8C: write_memory 4@ size 2 value 0 virtual_protect 1
0A8E: 5@ = 30@ + 458280 // int
0A8C: write_memory 5@ size 2 value 16500 virtual_protect 1
0A8E: 6@ = 30@ + 462648 // int
0A8C: write_memory 6@ size 2 value 24948 virtual_protect 1
0A8E: 7@ = 30@ + 462372 // int
0A8C: write_memory 7@ size 4 value 24218127 virtual_protect 1
0A8E: 8@ = 7@ + 4 // int
0A8C: write_memory 8@ size 2 value 0 virtual_protect 1
0AA3: free_library 30@
ret 0
:SPRINGFIELD_634
0AA2: 0@ = load_library "samp.dll" // IF and SET
0085: 1@ = 0@ // (int)
1@ += 2203876
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 1
0085: 2@ = 0@ // (int)
2@ += 409616
0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "NameTag for AAD - [ 0.3.7 ] - {00DDE8}ssss" 8
ret 0
License system [1]:
Code:
:Load
wait 100
if
SAMP.Available
else_jump @Load
:license
wait 0
0B2B: samp 29@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 28@ = get_player_nickname 29@
if
0C14: strcmp string1 28@ string2 "yournickhere"
then
jump @cheat_11
else
0AF8: samp add_message_to_chat "You have no license for this script." color -1
jump @license
end
License system [2]
Code:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 1@ = get_player_nickname 0@
IF
8C14: strcmp string1 1@ string2 "DesK"
THEN
0AF8: samp add_message_to_chat "Hey %s! You dont have a license!" color -1 1@
004E: end_thread
END
WHILE TRUE
WAIT 0
END