Monstercat
Well-known member
- Joined
- Feb 26, 2013
- Messages
- 281
- Reaction score
- 6
Hey everyone here i have a New Massiv CLEO GM
This CLEO give's you Full GM without giving Hitsound. (Like in Werner.exe)
If you stop, it automatically pauses.
Activation/Deactivation:
F11/F12
Add both files to your CLEO folder.
Here is the Script, edit it according to your wishes.
Credits:
FYP for the GMPatch.
xzytro for helping me with the Script.
Don't forget to Thanks
This CLEO give's you Full GM without giving Hitsound. (Like in Werner.exe)
If you stop, it automatically pauses.
Activation/Deactivation:
F11/F12
Add both files to your CLEO folder.
Here is the Script, edit it according to your wishes.
Code:
{$CLEO .cs}
//-------------MAIN---------------
Thread '[Monstercat]'
:MAIN_ACTIVATION
wait 0
if
0AB0: key_pressed 122
else_jump @MAIN_ACTIVATION
0ACD: show_text_highpriority "ACTIVATED" time 1500
:GO
wait 0
repeat
wait 0
until player.Defined(0)
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 66
while true
wait 0
if
0AB0: key_pressed 123
else_jump @CHECK_IF_MOVING
0ACD: show_text_highpriority "DEACTIVATED" time 1500
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
jump @MAIN_ACTIVATION
:CHECK_IF_MOVING
wait 0
02A0: actor $PLAYER_ACTOR stopped
else_jump @CONTINUE
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
jump @GO
:CONTINUE
0A8C: write_memory 0@ size 1 value 0xCC virtual_protect 0
end
FYP for the GMPatch.
xzytro for helping me with the Script.
Don't forget to Thanks