{$CLEO}
0000: NOP
thread "UGBASE.EU"
:UGBASEEU_15
wait 0
0A8D: 29@ = read_memory 12010652 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:UGBASEEU_59
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @UGBASEEU_179
005A: 31@ += 30@ // (int)
if
Object.Model(31@) == 370 //Object
else_jump @UGBASEEU_179
Object.StorePos(31@, 0@, 1@, 2@)
if
key_down 76 // If "L" down
else_jump @UGBASEEU_179
0AB1: @AIM_AT_POS 4 XYZ: 0@ 1@ 2@ ADD_CAMERA_OFFSET 0.04253
:UGBASEEU_179
30@ += 256
30@ > 89344
else_jump @UGBASEEU_59
jump @UGBASEEU_15
:AIM_AT_POS
0087: 8@ = 3@
068D: get_camera_position_to 3@ 4@ 5@
0063: 0@ -= 3@
0063: 1@ -= 4@
0604: get_Z_angle_for_point 0@ 1@ store_to 6@
6@ -= 90.0
0017: 6@ /= 57.2957795
005B: 6@ += 8@ // (float)
0A8D: 7@ = read_memory 0xB6F248 size 4 virtual_protect 0
0A25: set_camera_on_players_X_angle 7@ Z_angle 6@
0661: "by Opcode.eXe | UGBASE.EU"
0AB2: 0