:pistol
wait 0
if
0AB0: key_pressed 49
jf @pistol
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
Steezus link said:Code::pistol wait 0 if 0AB0: key_pressed 49 jf @pistol 04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@ 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
just a quick example, if you press "1" you will switch to whatever pistol you have, think that's what you mean anyways
:pistol
wait 0
if and
0AB0: key_pressed 49
0449: actor $PLAYER_ACTOR in_a_car
jf @pistol
03C0: 30@ = actor $PLAYER_ACTOR car
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@
0407: store_coords_to 4@ 5@ 6@ from_car 30@ with_offset 0.0 0.0 1.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 4@ 5@ 6@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
wait 5
0430: put_actor $PLAYER_ACTOR into_car 30@ passenger_seat 0
Open Sanny Builder, paste the script and press F6, you lazy ass.SancheZ link said:can someone give me the .cs or the complete script?
Puttrops10 link said:have to save that as .cs i pressed F6 and no .cs
{$CLEO}
wait 5000