In case if you enter an interior with a checkpoint inside it, you have to disable the marker before exit, otherwise the coords will freeze on the checkpoint from interior until you disable it. It works well only if there is maximum one checkpoint at once and if there's a small delay between the update of its location. Works well on RP server with player radar markers disabled, didn't test it on any server with enabled ones.
0@ stands for X
1@ stands for Y
2@ stands for Z
Code:
0A8D: 0@ = read_memory 0x00C7E018 size 4 virtual_protect 0
0@ += 0x30
0A8D: 0@ = read_memory 1@ size 4 virtual_protect 0
0A8D: 1@ = read_memory 0x00C7E018 size 4 virtual_protect 0
1@ += 0x34
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
0A8D: 2@ = read_memory 0x00C7E018 size 4 virtual_protect 0
2@ += 0x38
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
0@ stands for X
1@ stands for Y
2@ stands for Z