Hello UGBASE,
Just wanted to share a C++ snippet for enabling zombie mode on the local player.
For those who don’t know what zombie mode is (mostly used with RakNet bots):
It’s when a player or bot appears with a ping of 4294967295, an “unbannable” IP address, and remains in a semi-disconnected state — for lack of a better term.
I managed to get it working for the local player.
Not sure if this has already been released somewhere — I’m pretty sure it has,
since there’s not much difference between this version and the typical bot zombie mode.
// TERakClient pointer, GetInterface() method returns original g_SAMP->pRakClientInterface
if (te_sdk::LocalClient)
{
static unsigned int binaryAddress = 0;
static unsigned short port =...