if (primCount == 412)
dev->SetTexture(0, dipYELLOW);
else if (primCount == 627)
dev->SetTexture(0, dipGREY);
else if (primCount == 794)
dev->SetTexture(0, dipPINK);
else if (primCount == 1189)
dev->SetTexture(0, dipBROWN);
else if (primCount == 1487)
dev->SetTexture(0, dipRED);
user88 said:u can use the primcounts from drawindexedprimitive hook
Code:if (primCount == 412) dev->SetTexture(0, dipYELLOW); else if (primCount == 627) dev->SetTexture(0, dipGREY); else if (primCount == 794) dev->SetTexture(0, dipPINK); else if (primCount == 1189) dev->SetTexture(0, dipBROWN); else if (primCount == 1487) dev->SetTexture(0, dipRED);
result
Bombic said:Its for all players with that skin, i want just for my own skin.
supahdupahnubah said:Bombic said:Its for all players with that skin, i want just for my own skin.
hook pedrender func and check for ped to be rendered
Bombic said:supahdupahnubah said:Bombic said:Its for all players with that skin, i want just for my own skin.
hook pedrender func and check for ped to be rendered
more info please?
PFFH:
i look already, not found.supahdupahnubah said:Bombic said:supahdupahnubah said:Bombic said:Its for all players with that skin, i want just for my own skin.
hook pedrender func and check for ped to be rendered
more info please?
PFFH:
look up for pedrender function in m0d_sa src