Vrana link said:On some server they fixed it pfff "Server closed the connection"
MasterXVQ link said:Can someone create anty cheat on cleo :E?
Yeah, every 100+ server patched it and rarely any 50+ server are left.Naganaga link said:Almost all servers have this patched.
Know why?
Because y'all can't use shit wisely, some of you are CLEARLY noobs.
Shit happens, filterscripts ftw.iAnthony link said:a guy came in my server and messed us up.
our scipter is inactive and we are defenceless :dont_care:
the hacker dropped the player count from 100+ to 20 key:
iAnthony link said:a guy came in my server and messed us up.
our scipter is inactive and we are defenceless :dont_care:
the hacker dropped the player count from 100+ to 20 key:
our scipter is inactive :table_flip:Evangelical link said:Patch has been posted on SAMP forums, implement that or keep suffering until Kalcor decides to fix it.
Alternative patch - http://forum.sa-mp.com/showpost.php?p=3191261&postcount=41
iAnthony link said:our scipter is inactive :table_flip:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype
{
if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius.
{
/*
If you want, here you can kick the cheater
*/
return 0; // let's desynchronize that bullet, so players won't crash
}
}
return 1;
}
lol wtf :surprised:bluesoviet link said:å¨5Få®ç¾å·¥ä½
5f.gtaun.net:7777
work on this server