Hello, today I tried Remote control car mod and if I remote control it then the car is so slow.. When I drive it then it's faster. Any help with fixing it? By the way, it consist 2 cleo files..
CER v2.2:
RemoteControl v2.2:
CER v2.2:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'KRRC'
:KRRC_11
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not Actor.DrivingPlane($PLAYER_ACTOR)
Actor.Driving($PLAYER_ACTOR)
else_jump @KRRC_11
0@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @KRRC_61
:KRRC_61
wait 0
if and
0AB0: key_pressed 17
0AB0: key_pressed 78
not Actor.Driving($PLAYER_ACTOR)
else_jump @KRRC_61
jump @KRRC_96
:KRRC_96
if
not Car.Wrecked(0@)
else_jump @KRRC_324
wait 0
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.1 0.0 0.0
02C2: car 0@ drive_to 1@ 2@ 3@
jump @KRRC_166
:KRRC_166
wait 0
if and
Player.Defined($PLAYER_ACTOR)
not Actor.Driving($PLAYER_ACTOR)
else_jump @KRRC_324
jump @KRRC_198
:KRRC_198
if and
not Car.Wrecked(0@)
not Actor.Dead($PLAYER_ACTOR)
else_jump @KRRC_324
jump @KRRC_226
:KRRC_226
if
0AB0: key_pressed 88
else_jump @KRRC_166
jump @KRRC_248
:KRRC_248
wait 0
if
0AB0: key_pressed 90
else_jump @KRRC_274
jump @KRRC_166
:KRRC_274
if and
Player.Defined($PLAYER_ACTOR)
not Actor.Dead($PLAYER_ACTOR)
not Actor.Dead($PLAYER_ACTOR)
not Car.Wrecked(0@)
not Actor.Driving($PLAYER_ACTOR)
else_jump @KRRC_324
0918: set_car 0@ engine_operation 1
jump @KRRC_248
:KRRC_324
Car.RemoveReferences(0@)
jump @KRRC_11
RemoteControl v2.2:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'KRRC'
:KRRC_11
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not Actor.DrivingPlane($PLAYER_ACTOR)
Actor.Driving($PLAYER_ACTOR)
jf @KRRC_11
0@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @KRRC_61
:KRRC_61
wait 0
if and
0AB0: key_pressed 17
0AB0: key_pressed 78
not Actor.Driving($PLAYER_ACTOR)
jf @KRRC_61
jump @KRRC_96
:KRRC_96
if
not Car.Wrecked(0@)
jf @KRRC_1244
wait 0
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.1 0.0 0.0
02C2: car 0@ drive_to 1@ 2@ 3@
jump @KRRC_166
:KRRC_166
wait 0
if
Player.Defined($PLAYER_ACTOR)
jf @KRRC_1244
if
not Actor.Driving($PLAYER_ACTOR)
jf @KRRC_11
jump @KRRC_209
:KRRC_209
if and
not Car.Wrecked(0@)
not Actor.Dead($PLAYER_ACTOR)
jf @KRRC_1244
jump @KRRC_237
:KRRC_237
if
0AB0: key_pressed 100
jf @KRRC_259
jump @KRRC_635
:KRRC_259
if
0AB0: key_pressed 107
jf @KRRC_281
jump @KRRC_671
:KRRC_281
if
0AB0: key_pressed 109
jf @KRRC_303
jump @KRRC_705
:KRRC_303
if
0AB0: key_pressed 102
jf @KRRC_325
jump @KRRC_739
:KRRC_325
if
0AB0: key_pressed 101
jf @KRRC_399
jump @KRRC_347
:KRRC_347
if and
0AB0: key_pressed 101
0AB0: key_pressed 102
jf @KRRC_373
jump @KRRC_919
:KRRC_373
if and
0AB0: key_pressed 101
0AB0: key_pressed 100
jf @KRRC_775
jump @KRRC_883
:KRRC_399
if
0AB0: key_pressed 103
jf @KRRC_421
jump @KRRC_955
:KRRC_421
if
0AB0: key_pressed 105
jf @KRRC_443
jump @KRRC_989
:KRRC_443
if
0AB0: key_pressed 98
jf @KRRC_465
jump @KRRC_1023
:KRRC_465
if
0AB0: key_pressed 104
jf @KRRC_539
jump @KRRC_487
:KRRC_487
if and
0AB0: key_pressed 104
0AB0: key_pressed 102
jf @KRRC_513
jump @KRRC_811
:KRRC_513
if and
0AB0: key_pressed 104
0AB0: key_pressed 100
jf @KRRC_1059
jump @KRRC_847
:KRRC_539
if and
0AB0: key_pressed 17
0AB0: key_pressed 104
jf @KRRC_565
jump @KRRC_1095
:KRRC_565
if and
0AB0: key_pressed 17
0AB0: key_pressed 101
jf @KRRC_591
jump @KRRC_1139
:KRRC_591
if
0AB0: key_pressed 97
jf @KRRC_613
jump @KRRC_1176
:KRRC_613
if
0AB0: key_pressed 99
jf @KRRC_166
jump @KRRC_1210
:KRRC_635
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 10, 50)
jump @KRRC_237
:KRRC_671
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
067F: set_car 0@ lights 1
jump @KRRC_259
:KRRC_705
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
067F: set_car 0@ lights 2
jump @KRRC_281
:KRRC_739
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 11, 50)
jump @KRRC_303
:KRRC_775
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 3, 50)
jump @KRRC_325
:KRRC_811
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 8, 50)
jump @KRRC_465
:KRRC_847
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 7, 50)
jump @KRRC_465
:KRRC_883
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 13, 50)
jump @KRRC_325
:KRRC_919
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 14, 50)
jump @KRRC_325
:KRRC_955
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.DoorStatus(0@) = 2
jump @KRRC_399
:KRRC_989
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.DoorStatus(0@) = 1
jump @KRRC_421
:KRRC_1023
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 1, 50)
jump @KRRC_443
:KRRC_1059
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetAnimation(0@, 9, 50)
jump @KRRC_465
:KRRC_1095
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetMaxSpeed(0@, 300.0)
Car.SetDriverBehaviour(0@, FollowRoad)
jump @KRRC_539
:KRRC_1139
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
Car.SetMaxSpeed(0@, 0.0)
jump @KRRC_565
:KRRC_1176
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
0918: set_car 0@ engine_operation 1
jump @KRRC_591
:KRRC_1210
wait 0
if
not Car.Wrecked(0@)
jf @KRRC_1244
0918: set_car 0@ engine_operation 0
jump @KRRC_613
:KRRC_1244
Car.RemoveReferences(0@)
jump @KRRC_11
wait 2000
jump @KRRC_11