Like before on the 0.3z version, here you can share updated offset's / structures / infos about samp 0.3.7 RC's.
SAMP_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
	
	
	
		
	
	
	
		
SAMP_CHAT_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
	
	
	
		
	
	
	
		
cmon kye i'm tired
Packet ID's (by 0x688):
	
	
	
		
Structures / Structs
SAMP_INFO - Tested (0.3.7-RC1) (povargek)
	
	
	
		
INFO: You can use them to reverse structs, as there was never a real change in structs after rc's.
			
			SAMP_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
		Code:
	
	"samp.dll"+0x215B40
	
		Code:
	
	SAMP_INFO_OFFSET + 0x3C8 = RakClientInterface PTR
	SAMP_CHAT_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
		Code:
	
	"samp.dll"+0x215B2C
	
		Code:
	
	"samp.dll"+0x62C10 = FUNC_ADDTOCHATWND
	cmon kye i'm tired
Packet ID's (by 0x688):
		Code:
	
	ID_AUTH_KEY = 12
ID_PLAYER_SYNC = 207
ID_AIM_SYNC = 203
ID_VEHICLE_SYNC = 200
ID_STATS_UPDATE = 205
ID_BULLET_SYNC = 206
	Structures / Structs
SAMP_INFO - Tested (0.3.7-RC1) (povargek)
		Code:
	
	struct stSAMP
{
#pragma pack( 1 )
   uint8_t               byteUnk[0x20];
   char               szIP[257];
   char               szHostname[255];
   void               *unk1;
   uint32_t            ulPort;
   uint32_t            ulMapIcons[99];
   uint32_t            ulConnectTick; // not tested
   int                  iLanMode; // not tested
   int                  iGameState;
   void               *unk3;
   struct stSampSettings   *pSettings;
   void               *pRakClientInterface;
   struct stSAMPPools      *pPools;
};
	INFO: You can use them to reverse structs, as there was never a real change in structs after rc's.