JulioMorenoVnzla
Member
- Joined
- Apr 5, 2018
- Messages
- 12
- Reaction score
- 0
Good to all, my question is that this kernel is more like a Rapid Fire but when I activate this kernel only serves for the DesertEagle weapon then I would like to know what code or variable I would have to edit to change the type of weapon so that this kernel would have an effect to the weapon that I want to place. Thank you.
Code:
//-------------MAIN---------------
0000: NOP
0662: printstring "-__-"
thread "Trollz0r_Talent"
jump @Trollz0r_Talent_33
:Trollz0r_Talent_33
wait 0
if
0AB0: key_pressed 46
else_jump @Trollz0r_Talent_33
0ACD: show_text_highpriority "Codigo: Encendido" time 1000
018C: play_sound 1139 at 0.0 0.0 0.0
jump @Trollz0r_Talent_104
:Trollz0r_Talent_104
wait 0
if
8AB0: not key_pressed 46
else_jump @Trollz0r_Talent_210
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHFIRE" at 4.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE" at 4.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE_POOR" at 4.0 times_normal_rate
jump @Trollz0r_Talent_104
:Trollz0r_Talent_210
0ACD: show_text_highpriority "Codigo: ~R~Apagado" time 228
wait 228
018C: play_sound 1139 at 0.0 0.0 0.0
jump @Trollz0r_Talent_33