Edvincik said:haha man thanks glad u replied any ideas how to remove triger?
PlasticBottle said:Or you could use a classic aimbot, which wouldn't need editing. Or there is a difference between this and other aimbots ?
supahdupahnubah said:Edvincik said:haha man thanks glad u replied any ideas how to remove triger?
Just because ain't lazy today, take it
Edvincik said:@supahdupahnubah man maybe you know if this aim aims only to head or it aims to random bone?
supahdupahnubah said:Edvincik said:@supahdupahnubah man maybe you know if this aim aims only to head or it aims to random bone?
Which one? Opcode's aim?
Edvincik said:@supahdupahnubah man that your edited version works strange, like this aim aims to people but it usualy dont let me to shoot
supahdupahnubah said:Edvincik said:@supahdupahnubah man that your edited version works strange, like this aim aims to people but it usualy dont let me to shoot
Hahah, wait, I'll remove one opcode then, didn't expect it will block it
Should be good now
supahdupahnubah said:Edvincik said:@supahdupahnubah man that your edited version works strange, like this aim aims to people but it usualy dont let me to shoot
Hahah, wait, I'll remove one opcode then, didn't expect it will block it
Should be good now
Edvincik said:@supahdupahnubah man can you explain to me how you compile it, because i want to change the activation when key_down 18, but then i compile it game turns slowmotion and crashes
i think i compile wrongly
maybe you can change activation to key_down 18 and remove printf or at least explain how you compile it and i do it by myself
Ok man,make it then you have free time,changes i want you to make my friend:supahdupahnubah said:Edvincik said:@supahdupahnubah man can you explain to me how you compile it, because i want to change the activation when key_down 18, but then i compile it game turns slowmotion and crashes
i think i compile wrongly
maybe you can change activation to key_down 18 and remove printf or at least explain how you compile it and i do it by myself
I'll edit it a bit later, and the way I did it is hard to understand, kinda
Edvincik said:Ok man,make it then you have free time,changes i want you to make my friend:supahdupahnubah said:Edvincik said:@supahdupahnubah man can you explain to me how you compile it, because i want to change the activation when key_down 18, but then i compile it game turns slowmotion and crashes
i think i compile wrongly
maybe you can change activation to key_down 18 and remove printf or at least explain how you compile it and i do it by myself
I'll edit it a bit later, and the way I did it is hard to understand, kinda
*change activation to button hold i think its key_down 18 key is alt
*also please remove activation messages on screen delete printf
Thank you for work
mhmhm would do it by myself but i get crashes after compile, okay then, thanks for helpsupahdupahnubah said:Edvincik said:Ok man,make it then you have free time,changes i want you to make my friend:supahdupahnubah said:Edvincik said:@supahdupahnubah man can you explain to me how you compile it, because i want to change the activation when key_down 18, but then i compile it game turns slowmotion and crashes
i think i compile wrongly
maybe you can change activation to key_down 18 and remove printf or at least explain how you compile it and i do it by myself
I'll edit it a bit later, and the way I did it is hard to understand, kinda
*change activation to button hold i think its key_down 18 key is alt
*also please remove activation messages on screen delete printf
Thank you for work
Nah, I changed my mind, this is getting a bit boldly, on start you asked for 1 thing, and now you asking for a few
Maybe you guys @monday @springfield can explain me how to compile that script correctly?Edvincik said:mhmhm would do it by myself but i get crashes after compile, okay then, thanks for helpsupahdupahnubah said:Edvincik said:Ok man,make it then you have free time,changes i want you to make my friend:supahdupahnubah said:Edvincik said:@supahdupahnubah man can you explain to me how you compile it, because i want to change the activation when key_down 18, but then i compile it game turns slowmotion and crashes
i think i compile wrongly
maybe you can change activation to key_down 18 and remove printf or at least explain how you compile it and i do it by myself
I'll edit it a bit later, and the way I did it is hard to understand, kinda
*change activation to button hold i think its key_down 18 key is alt
*also please remove activation messages on screen delete printf
Thank you for work
Nah, I changed my mind, this is getting a bit boldly, on start you asked for 1 thing, and now you asking for a few
monday said:idk why but the orginal mod freezes and crashes my gta (despite having widescreen enabled and using 4.1 cleo), anyway I'd comment out these lines:
//038E: draw_box_position 2@ 3@ size 6@ 7@ RGBA 0 0 0 100
//0A8C: write_memory 8@ size 1 value 255 virtual_protect 0