CLEO Help Help with Unlimited range marker

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Husnain

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A marker mod which can appear on any player with unlimited range (doesn't matter if go far from 300m) because it's a map marker. It will appear on player every 1s so, he can refresh his position every time. 

But one thing that if he go out more than 400 or 500m. It suddenly crashes my game. Help me plzzz :'(
 

Husnain

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Forever15 said:
faketriangle.sf ?

No. It's a simple marker mod made by me. But it crashes when the target player go away from player about player about 500 or 600m.
 

Opcode.eXe

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Check if the player is "not 056D: actor 0@ defined" anymode. And if thats true get his outstreamed data 0B2F: samp get_streamed_out_player_pos 1@ to 2@ 3@ 4@ and create a marker there.
It does not work on every server^^
 

0x32789

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0B2F: samp get_streamed_out_player_pos 1@ to 2@ 3@ 4@
^^
this wont work in every server he means, incase you got confused and mis-understood what he meant.,
and this is how it should be done as example (cuz ur new I guess u wont be able to do it)
Code:
:main
if
856D: actor 0@ defined
then
        0B2F: samp get_streamed_out_player_pos 30@ 29@ 28@ 27@ // 30@ = target player ID, remember "ID" not actor handle, 29@ is position X, 28@ is gonna be pos Y, 27@ is gonna be pos Z
        XXXX: create_market_at 29@ 28@ 27@ // XXXX represents the opcode and 29@ 28@ 27@ represent the positions in the order of X, Y and Z, remember the parameters arent gonna be only X, Y and Z
end
jump @main
 
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For "0B2F: samp get_streamed_out_player_pos" to work, server must have minimap markers enabled for players already, which in this case(creating another marker) seems redundant.
 
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