Hello guys
I have found this cleo script and compiled it and when i activate it my game start to lag and when i move it is like slow motion.
Can you help me please?
I have found this cleo script and compiled it and when i activate it my game start to lag and when i move it is like slow motion.
Can you help me please?
Code:
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0001: wait 2000
03A4: script_name "AIMBOT"
03F0: use_text_commands 1
31@ = 0
:AIMBOT_28
0001: wait 0
00D6: if
0AB0: is_key_pressed 122
004D: goto_if_false @AIMBOT_74
0AD1: print_formatted_now "PANIC KEY PRESSED" time 1000
0A93: terminate_this_custom_script
:AIMBOT_74
00D6: if
0AB0: is_key_pressed 123
004D: goto_if_false @AIMBOT_205
00D6: if
31@ == 0
004D: goto_if_false @AIMBOT_159
0AD1: print_formatted_now "AIMBOT LOW FOV ~G~ENABLED" time 1000
31@ = 1
0001: wait 200
0002: goto @AIMBOT_205
:AIMBOT_159
0AD1: print_formatted_now "AIMBOT LOW FOV ~R~DISABLED" time 1000
31@ = 0
0001: wait 200
:AIMBOT_205
00D6: if
31@ == 1
004D: goto_if_false @AIMBOT_318
00D6: if and
0AD2: get_char_player_is_targeting $PLAYER_CHAR store_to 2@
82D8: not is_char_holding_weapon $PLAYER_ACTOR weapon 34
004D: goto_if_false @AIMBOT_269
0AB1: call @AIMBOT_325 1 2@
0002: goto @AIMBOT_318
:AIMBOT_269
00D6: if and
02D8: is_char_holding_weapon $PLAYER_ACTOR weapon 34
0AB1: call @AIMBOT_2001 1 150.0 2@
004D: goto_if_false @AIMBOT_318
0AB1: call @AIMBOT_325 1 2@
:AIMBOT_318
0002: goto @AIMBOT_28
:AIMBOT_325
0085: 2@ = 0@ // (int)
00D6: if and
056D: does_char_exist 2@
00E1: is_button_pressed 0 button 6
004D: goto_if_false @AIMBOT_630
00D6: if and
8118: not is_char_dead 2@
02CB: is_char_on_screen 2@
004D: goto_if_false @AIMBOT_630
0A96: get_char_pointer 2@ store_to 6@
6@ += 68
0A8D: read_memory 6@ size 4 vp 0 store_to 3@
6@ += 4
0A8D: read_memory 6@ size 4 vp 0 store_to 4@
6@ += 4
0A8D: read_memory 6@ size 4 vp 0 store_to 5@
00A0: get_char_coordinates 2@ store_to 6@ 7@ 8@
10@ = 5
11@ = 5
005A: 10@ += 11@ // (int)
0093: 10@ = int_to_float 10@
12@ = 17.0
12@ /= 360.0
006B: 3@ *= 12@ // (float)
006B: 4@ *= 12@ // (float)
006B: 5@ *= 12@ // (float)
006B: 3@ *= 10@ // (float)
006B: 4@ *= 10@ // (float)
006B: 5@ *= 10@ // (float)
005B: 6@ += 3@ // (float)
005B: 7@ += 4@ // (float)
005B: 8@ += 5@ // (float)
00D6: if
02D8: is_char_holding_weapon $PLAYER_ACTOR weapon 34
004D: goto_if_false @AIMBOT_608
0AB1: call @AIMBOT_635 1 2@
:AIMBOT_608
0AB1: call @AIMBOT_1006 4 2@ 6@ 7@ 8@
:AIMBOT_630
0AB2: ret 0
:AIMBOT_635
31@ = 6.0
29@ = 255
27@ = 1.0
00D6: if
31@ > 8.0
004D: goto_if_false @AIMBOT_691
30@ = 1
:AIMBOT_691
00D6: if
not 31@ >= 6.0
004D: goto_if_false @AIMBOT_719
30@ = 0
:AIMBOT_719
00D6: if
30@ == 0
004D: goto_if_false @AIMBOT_747
31@ += 0.05
:AIMBOT_747
00D6: if
30@ == 1
004D: goto_if_false @AIMBOT_775
31@ -= 0.05
:AIMBOT_775
04C4: get_offset_from_char_in_world_coords 0@ offset 0.0 0.0 0.0 store_to 1@ 2@ 3@
0AB1: call @AIMBOT_2366 3 1@ 2@ 3@ 4@ 5@
0087: 1@ = 4@ // (float)
005B: 1@ += 31@ // (float)
038E: draw_rect 1@ 5@ size 27@ 8.0 colour 28@ 29@ 25 255
0087: 1@ = 4@ // (float)
0063: 1@ -= 31@ // (float)
038E: draw_rect 1@ 5@ size 27@ 8.0 colour 28@ 29@ 25 255
0087: 1@ = 5@ // (float)
005B: 1@ += 31@ // (float)
038E: draw_rect 4@ 1@ size 8.0 27@ colour 28@ 29@ 25 255
0087: 1@ = 5@ // (float)
0063: 1@ -= 31@ // (float)
038E: draw_rect 4@ 1@ size 8.0 27@ colour 28@ 29@ 25 255
0AB2: ret 0
:AIMBOT_1006
0087: 4@ = 1@ // (float)
0087: 5@ = 2@ // (float)
0087: 6@ = 3@ // (float)
068D: get_active_camera_coordinates 1@ 2@ 3@
04C4: get_offset_from_char_in_world_coords $PLAYER_ACTOR offset 0.0 0.0 0.0 store_to 7@ 8@ 9@
0063: 1@ -= 4@ // (float)
0063: 2@ -= 5@ // (float)
0096: abs_var_float 1@
0096: abs_var_float 2@
0087: 10@ = 1@ // (float)
0087: 11@ = 2@ // (float)
006B: 10@ *= 10@ // (float)
006B: 11@ *= 11@ // (float)
005B: 10@ += 11@ // (float)
01FB: sqrt 10@ store_to 10@
0087: 11@ = 1@ // (float)
0087: 12@ = 10@ // (float)
0073: 11@ /= 12@ // (float)
0AA5: call_function 4327328 num_params 1 pop 1 11@
0AE9: pop_float 12@
0AA5: call_function 4775488 num_params 1 pop 1 11@
0AE9: pop_float 13@
00D6: if
0AB1: call @AIMBOT_1901 0 16@
004D: goto_if_false @AIMBOT_1340
00D6: if
0AB1: call @AIMBOT_1402 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@
004D: goto_if_false @AIMBOT_1340
00D6: if
0AB1: call @AIMBOT_1345 6 4@ 5@ 6@ 7@ 8@ 9@
004D: goto_if_false @AIMBOT_1340
15@ += 0.0387
0A8C: write_memory 11989592 size 4 val 15@ vp 0
:AIMBOT_1340
0AB2: ret 0
:AIMBOT_1345
00D6: if
06BD: is_line_of_sight_clear 3@ 4@ 5@ to 0@ 1@ 2@ buildings 1 cars 0 chars 0 objects 0 particles 0
004D: goto_if_false @AIMBOT_1395
0485: is_pc_version
0002: goto @AIMBOT_1397
:AIMBOT_1395
059A: return_false
:AIMBOT_1397
0AB2: ret 0
:AIMBOT_1402
00D6: if
6@ == 5
004D: goto_if_false @AIMBOT_1467
7@ = 0.011
8@ = 0.011
9@ = 1.5595
10@ = 1.582
0002: goto @AIMBOT_1637
:AIMBOT_1467
00D6: if
6@ == 6
004D: goto_if_false @AIMBOT_1597
00D6: if
02D8: is_char_holding_weapon $PLAYER_ACTOR weapon 34
004D: goto_if_false @AIMBOT_1550
7@ = 0.039
8@ = 0.039
9@ = 1.532
10@ = 1.61
0002: goto @AIMBOT_1590
:AIMBOT_1550
7@ = 0.02
8@ = 0.02
9@ = 1.5507
10@ = 1.5907
:AIMBOT_1590
0002: goto @AIMBOT_1637
:AIMBOT_1597
7@ = -0.003
8@ = -0.003
9@ = 1.572
10@ = 1.568
:AIMBOT_1637
00D6: if and
0025: 2@ > 0@
0025: 3@ > 1@
004D: goto_if_false @AIMBOT_1680
0063: 5@ -= 8@ // (float)
0087: 15@ = 5@ // (float)
:AIMBOT_1680
00D6: if and
0025: 2@ > 0@
8035: not 3@ >= 1@
004D: goto_if_false @AIMBOT_1733
5@ *= -1.0
0063: 5@ -= 7@ // (float)
0087: 15@ = 5@ // (float)
:AIMBOT_1733
00D6: if and
8035: not 2@ >= 0@
0025: 3@ > 1@
004D: goto_if_false @AIMBOT_1776
005B: 4@ += 9@ // (float)
0087: 15@ = 4@ // (float)
:AIMBOT_1776
00D6: if and
8035: not 2@ >= 0@
8035: not 3@ >= 1@
004D: goto_if_false @AIMBOT_1829
4@ *= -1.0
0063: 4@ -= 10@ // (float)
0087: 15@ = 4@ // (float)
:AIMBOT_1829
0A8D: read_memory 11989592 size 4 vp 0 store_to 11@
0063: 11@ -= 15@ // (float)
00D6: if and
not 11@ >= 0.18
11@ > -0.18
004D: goto_if_false @AIMBOT_1891
0485: is_pc_version
0002: goto @AIMBOT_1893
:AIMBOT_1891
059A: return_false
:AIMBOT_1893
0AB2: ret 1 15@
:AIMBOT_1901
0A96: get_char_pointer $PLAYER_ACTOR store_to 0@
0@ += 1816
0A8D: read_memory 0@ size 1 vp 0 store_to 1@
00D6: if or
1@ == 2
1@ == 3
1@ == 4
1@ == 5
1@ == 6
1@ == 7
004D: goto_if_false @AIMBOT_1991
0485: is_pc_version
0002: goto @AIMBOT_1993
:AIMBOT_1991
059A: return_false
:AIMBOT_1993
0AB2: ret 1 1@
:AIMBOT_2001
28@ = 25
0A8D: read_memory 12010640 size 4 vp 0 store_to 29@
29@ += 4
0A8D: read_memory 29@ size 4 vp 0 store_to 29@
30@ = 0
:AIMBOT_2048
0A8D: read_memory 29@ size 1 vp 0 store_to 31@
29@ += 1
00D6: if and
31@ >= 0
128 > 31@
004D: goto_if_false @AIMBOT_2334
005A: 31@ += 30@ // (int)
00D6: if
056D: does_char_exist 31@
004D: goto_if_false @AIMBOT_2334
00D6: if
803C: not $PLAYER_ACTOR == 31@
004D: goto_if_false @AIMBOT_2334
04C4: get_offset_from_char_in_world_coords 31@ offset 0.0 0.0 0.0 store_to 27@ 26@ 25@
068D: get_active_camera_coordinates 24@ 23@ 22@
00D6: if and
06BD: is_line_of_sight_clear 27@ 26@ 25@ to 24@ 23@ 22@ buildings 1 cars 0 chars 0 objects 0 particles 0
80DF: not is_char_in_any_car 31@
8118: not is_char_dead 31@
02CB: is_char_on_screen 31@
004D: goto_if_false @AIMBOT_2334
04C4: get_offset_from_char_in_world_coords 31@ offset 0.0 0.0 0.0 store_to 10@ 11@ 12@
0AB1: call @AIMBOT_2366 3 10@ 11@ 12@ 13@ 14@
0509: get_distance_between_coords_2d 339.1 179.1 and 13@ 14@ store_to 15@
00D6: if
0035: 28@ >= 15@
004D: goto_if_false @AIMBOT_2334
0AB2: ret 1 31@
:AIMBOT_2334
30@ += 256
30@ > 35584
004D: goto_if_false @AIMBOT_2048
0AB2: ret 1 -1
:AIMBOT_2366
0AC7: get_var_pointer 0@ store_to 14@
0AC7: get_var_pointer 3@ store_to 15@
0AC7: get_var_pointer 6@ store_to 16@
0AC7: get_var_pointer 9@ store_to 17@
0AA5: call_function 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: read_memory 12677188 size 4 vp 0 store_to 14@
0A8D: read_memory 12677192 size 4 vp 0 store_to 15@
0093: 14@ = int_to_float 14@
0093: 15@ = int_to_float 15@
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
0AB2: ret 2 3@ 4@