4changesLeft
Well-known member
- Joined
- Apr 10, 2015
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So there's this opcode i think everyone knows by now..
036A: put_actor $PLAYER_ACTOR in_car 1@
It teleports you inside the victim's car so you can control it.
So here's the problem:
When I teleport to my victim's car, the car automatically stops, setting its speed to 0.
What I want is, when I teleport, the car continues normally as if the driver never changed.
I know such a thing can be done with packets, like Opcode.eXe's snippet "Sync car with packets", but the problem is this snippet was released on 2014, and is now too old to be used..
Can anyone help?
036A: put_actor $PLAYER_ACTOR in_car 1@
It teleports you inside the victim's car so you can control it.
So here's the problem:
When I teleport to my victim's car, the car automatically stops, setting its speed to 0.
What I want is, when I teleport, the car continues normally as if the driver never changed.
I know such a thing can be done with packets, like Opcode.eXe's snippet "Sync car with packets", but the problem is this snippet was released on 2014, and is now too old to be used..
Can anyone help?