Fu$10N
Expert
- Joined
- Mar 5, 2014
- Messages
- 1,101
- Reaction score
- 11
Hey :urtheman:
So I got this no-spread code.
What do I have to add/remove in order for the crosshair to remain normal ( I mean when I shoot, it is like without the hack on ) ? [member=111]springfield[/member] [member=60]Opcode.eXe[/member]
Yes, I know there is a .sf plugin for nospread with expanding crosshair, but it doesn't work for me, the bullets go like normal, can someone help me ?
So I got this no-spread code.
Code:
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
31@ = 0
:NONAME_123
wait 0
if
0ADC: test_cheat "SPREAD"
else_jump @NONAME_365
if
31@ == 0
else_jump @NONAME_269
print "noSPREAD on." 1337
22@ = 22
:NONAME_192
call @NONAME_372 4 22@ 56 2.0 4
22@ += 1
22@ > 32
else_jump @NONAME_192
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
jump @NONAME_365
:NONAME_269
print "noSPREAD off" 1337
22@ = 22
:NONAME_295
call @NONAME_372 4 22@ 56 1.0 4
22@ += 1
22@ > 32
else_jump @NONAME_295
018C: play_sound 1084 at 0.0 0.0 0.0
31@ = 0
:NONAME_365
jump @NONAME_123
:NONAME_372
0@ += 36
0@ *= 112
0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0
ret 0
Yes, I know there is a .sf plugin for nospread with expanding crosshair, but it doesn't work for me, the bullets go like normal, can someone help me ?