T3KTONIT
Well-known member
- Joined
- Sep 2, 2013
- Messages
- 308
- Reaction score
- 5
Hello, i got bored today, and i made this little program that delays the packets sent to the server. thus achieving "Lag-Mode".
This is pure, packet delayer, and it does not use the "send rate" methods...
This is made by hooking the ws2_32.sendto function, and injecting code to call the Sleep function with a specific amount of time, to delay the sending of the packet.
this is really easy to make. if you want to recreate your own version of this in CLEO. you have to convert the code below to byte code, and inject into code cave by allocating memory. you can redirect ws2_32.sendto to the code cave by patching the first 5 bytes of the function.
	
	
	
		
Screenshots:
	
	
		
			
	
	
	
		
		
		
			
		
		
	
	
		 
	
		
	
	
	
		
			
	
	
	
		
		
		
		
	
	
		 
	
		
	
	
	
		
			
	
	
	
		
		
		
		
	
	
		 
	
		
	
	
	
		
			
	
	
	
		
		
		
		
	
	
		 
	
		
	
	
	
		
			
	
	
	
		
		
		
		
	
	
		 
	
		
	
Instructions, Key controls and Credits(readme.txt)
	
	
		
			
	
	
	
		
		
	
REQUIREMENTS !
Visual C++ Redistributable Packages for Visual Studio 2013
LEAVE A LIKE IF YOU APPRECIATE THE GREAT WORK!
			
			This is pure, packet delayer, and it does not use the "send rate" methods...
This is made by hooking the ws2_32.sendto function, and injecting code to call the Sleep function with a specific amount of time, to delay the sending of the packet.
this is really easy to make. if you want to recreate your own version of this in CLEO. you have to convert the code below to byte code, and inject into code cave by allocating memory. you can redirect ws2_32.sendto to the code cave by patching the first 5 bytes of the function.
		Code:
	
	               CMP TimeDelayToggler, 0
               JE original
               CMP TimeDelay, 0
               JE original
               PUSH TimeDelay
               CALL Sleep	
original: 
               MOV EDI, EDI
               PUSH EBP
               MOV EBP, ESP
               JMP jumpbackScreenshots:
 
	 
	 
	 
	 
	Instructions, Key controls and Credits(readme.txt)
		Code:
	
	##############################################################
#######  #####  #    # ####### ####### #     # ### ####### 
   #    #     # #   #     #    #     # ##    #  #     #    
   #          # #  #      #    #     # # #   #  #     #    
   #     #####  ###       #    #     # #  #  #  #     #    
   #          # #  #      #    #     # #   # #  #     #    
   #    #     # #   #     #    #     # #    ##  #     #    
   #     #####  #    #    #    ####### #     # ###    #    
                                                          	 
##############################################################
*Installation*:
Put The .asi file in GTA_SA.exe directory.
start game, done.
*Control keys*:
Enabled/Disable Transmission delayer : LEFT CTRL + MIDDLE_MOUSE_BUTTON
Increase Time Delay		     : LEFT CTRL + LEFT_MOUSE_BUTTON
Decrease Time Delay		     : LEFT CTRL + RIGHT_MOUSE_BUTTON
Credits:
T3KTONIT: Creator, and developer.Visual C++ Redistributable Packages for Visual Studio 2013
LEAVE A LIKE IF YOU APPRECIATE THE GREAT WORK!
Attachments
- 
		
		
			
				
					
				
			
		
		[ASI]Packet Transmission Delayer.zip6.5 KB · Views: 866
- 
		
		
			
				
					
				
			
		
		[SOURCE-CODE]Packet Transmission Delayer.zip20.9 KB · Views: 878
- 
		
		
			
				
					
				
			
		
		0.3.7[ASI]TransmissionDelayer.zip5.8 KB · Views: 125,874
- 
		
		
			
				
					
				
			
		
		0.3.7[SOURCE-CODE]Packet Transmission Delayer.zip639.7 KB · Views: 103,908
- 
		
		
			
				
					
				
			
		
		0.3.7[ASI]TransmissionDelayer.zip5.8 KB · Views: 125,892
- 
		
		
			
				
					
				
			
		
		0.3.7[SOURCE-CODE]Packet Transmission Delayer.zip639.7 KB · Views: 103,965
 
				 
 
		 
 
		 
 
		 
 
		 
	 
 
		 
 
		