1. Why killometers bug all cleo code?
2. Why i get wrong car speed?
[shcode=cpp]
{$CLEO}
0000: NOP
REPEAT
wait 0
UNTIL 0AFA:
0B34: "carinfo" @CarInformative
0AC8: 7@ = allocate_memory_size 260 /// Car name
0AC8: 8@ = allocate_memory_size 260 /// Gass
0AC8: 9@ = allocate_memory_size 260 /// Speed
0AC8: 13@ = allocate_memory_size 260 /// Kilometers
WHILE TRUE
wait 0
IF AND
00DF: actor $PLAYER_ACTOR driving
11@ == TRUE
THEN
5@ = TRUE
ELSE
5@ = FALSE
END
IF
5@ == TRUE
THEN
///////////////////////////////////////// Box /////////////////////////////////////////
03F0: enable_text_draw 1
038E: draw_box_position 320.0 409.0 size 136.0 45.0 RGBA 255 255 255 255 //White//
038E: draw_box_position 320.0 409.0 size 134.0 43.0 RGBA 0 0 0 255 //Black//
03C0: 0@ = actor $PLAYER_ACTOR car
0227: 2@ = car 0@ health
02E3: 3@ = car 0@ speed
IF
056E: car 0@ defined
THEN
0441: 1@ = car 0@ model
0ADB: 0@s = car_model 1@ name
0C50: samp textdraw 421 set_string "Transport:"
0AD3: string_format 7@ format "%s" 0@s /// Format car name
0C28: strlwr in 7@ out 7@ /// Make all small letters
0C50: samp textdraw 420 set_string 7@ /// Car name
0C50: samp textdraw 425 set_string "Kilometers:"
0C50: samp textdraw 424 set_string "Speed:"
0AD3: string_format 9@ format "%0.1f" 3@
0C50: samp textdraw 426 set_string 9@
0C50: samp textdraw 422 set_string "G:"
0AD3: string_format 8@ format "%d" 2@
0C50: samp textdraw 423 set_string 8@
//////////// Killometers ////////////
0653: 14@ = float_stat 4
WHILE 00DF: actor $PLAYER_ACTOR driving
WAIT 0
0653: 15@ = float_stat 4
0063: 15@ -= 14@
15@ *= 0.0003048 //feet to kilometers
0AD3: string_format 13@ format "%0.3f" 15@
0C50: samp textdraw 427 set_string 13@
END /// END WHILE 00DF: actor $PLAYER_ACTOR driving
END
END
END // END WHILE TRUE
:CarInformative
IF
11@ == TRUE
THEN
0C5E: samp textdraw 420 delete
0C5E: samp textdraw 421 delete
0C5E: samp textdraw 422 delete
0C5E: samp textdraw 423 delete
0C5E: samp textdraw 424 delete
0C5E: samp textdraw 425 delete
0C5E: samp textdraw 426 delete
0C5E: samp textdraw 427 delete
11@ = FALSE
ELSE
11@ = TRUE
///////////////////////////////////////// Car Name /////////////////////////////////////////////////
0C48: samp textdraw 420 create "" pos 326.000000 390.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 420 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 420 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 420 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 420 set_letter_size 0.300000 1.000000 color 0xFFC4A656 /// textdraw color , etc...
///////////////////////////////////////// Word.: Transport: ////////////////////////////////////////
0C48: samp textdraw 421 create "" pos 265.000000 390.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 421 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 421 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 421 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 421 set_letter_size 0.300000 1.000000 color 0xFFFFFFFF /// textdraw color , etc...
///////////////////////////////////////// Word.: G ////////////////////////////////////////
0C48: samp textdraw 422 create "" pos 262.000000 401.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 422 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 422 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 422 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 422 set_letter_size 0.300000 1.000000 color 0xFF282F64 /// textdraw color , etc...
///////////////////////////////////////// G ////////////////////////////////////////
0C48: samp textdraw 423 create "" pos 275.000000 401.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 423 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 423 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 423 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 423 set_letter_size 0.300000 1.000000 color 0xFFFFFFFF /// textdraw color , etc...
///////////////////////////////////////// Word.: Speed ////////////////////////////////////////
0C48: samp textdraw 424 create "" pos 305.000000 401.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 424 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 424 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 424 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 424 set_letter_size 0.300000 1.000000 color 0xFF282F64 /// textdraw color , etc...
///////////////////////////////////////// Word.: Killometers ////////////////////////////////////////
0C48: samp textdraw 425 create "" pos 262.000000 412.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 425 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 425 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 425 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 425 set_letter_size 0.300000 1.000000 color 0xFF282F64 /// textdraw color , etc...
///////////////////////////////////////// Speed ////////////////////////////////////////
0C48: samp textdraw 426 create "" pos 345.000000 401.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 426 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 426 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 426 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 426 set_letter_size 0.300000 1.000000 color 0xFFFFFFFF /// textdraw color , etc...
///////////////////////////////////////// Kilometers ////////////////////////////////////////
0C48: samp textdraw 427 create "" pos 310.000000 401.000000 // Poss textdraw.: Left - / right + , Z.
0C4D: samp textdraw 427 set_shadow 2 color 0xFF000000 // Shadow textdraw .
0C4E: samp textdraw 427 set_outline 1 color 0xFF000000 // Outline textdraw .
0C4F: samp textdraw 427 set_model 0 rotation 0.0 0.0 0.0 zoom 1.0 veh_color 0xFFFFFFFF 0xFFFFFFFF
0C52: samp textdraw 427 set_letter_size 0.300000 1.000000 color 0xFF282F64 /// textdraw color , etc...
END
0B43:
[/shcode]
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