hi , i have a good reconnect mod but i have a little problem with it
for exampl my account nams is "jim_5" and when i log in to the game i get clan tag and my name will change to [ZZA]jim_5
after i get disconnect and get automatic reconect or when i use this mod to get recconect , i get log in with [ZZA]jim_5 az account name and that is not my account
then i need use 0B29: samp set_local_name "jim_5" and after that i can use reconnect mod to log in to my account
i want to khow is there anyone can create a mod that delete that tag before my name and make my account reconnect with right name "jim_5"
{$CLEO}
thread "scripter"
repeat
wait 0
until 0AFA:
0B63: "rr"
0B63: "Name"
0B34: "Name" @Name
0b34: "rr" @rr
WHILE TRUE
WAIT 0
if 17@ == 1
then
0B28: 0
wait 1050
0B27: 1
17@ = 0
end
END
:rr
0B2B: 0@ = $PLAYER_ACTOR
0B36: 1@ = 0@
for 31@ = 0 to 32
0A8D: 30@ = read_memory 1@ size 1 virtual_protect 1
if 30@ == 93 // if the character is "]" (ASCII table)
then
1@++
0B29: 1@
printf "Local name: %s" 4000 1@
else 1@++
end
end
17@ = 1
cmdret
:Name
SAMP.IsCommandTyped(0@)
if 0AD4: 33@ = scan_string 0@ format "%s" v$PLAYER_NAME
then
0AC8: 1@ = 260
0AD3: 1@ = "%s" v$PLAYER_NAME
0B29: 1@
printf "Local name: %s" 4000 1@
0AC9: 1@
else print "/name <local_name>" 4000
end
cmdret
for exampl my account nams is "jim_5" and when i log in to the game i get clan tag and my name will change to [ZZA]jim_5
after i get disconnect and get automatic reconect or when i use this mod to get recconect , i get log in with [ZZA]jim_5 az account name and that is not my account
then i need use 0B29: samp set_local_name "jim_5" and after that i can use reconnect mod to log in to my account
i want to khow is there anyone can create a mod that delete that tag before my name and make my account reconnect with right name "jim_5"
{$CLEO}
thread "scripter"
repeat
wait 0
until 0AFA:
0B63: "rr"
0B63: "Name"
0B34: "Name" @Name
0b34: "rr" @rr
WHILE TRUE
WAIT 0
if 17@ == 1
then
0B28: 0
wait 1050
0B27: 1
17@ = 0
end
END
:rr
0B2B: 0@ = $PLAYER_ACTOR
0B36: 1@ = 0@
for 31@ = 0 to 32
0A8D: 30@ = read_memory 1@ size 1 virtual_protect 1
if 30@ == 93 // if the character is "]" (ASCII table)
then
1@++
0B29: 1@
printf "Local name: %s" 4000 1@
else 1@++
end
end
17@ = 1
cmdret
:Name
SAMP.IsCommandTyped(0@)
if 0AD4: 33@ = scan_string 0@ format "%s" v$PLAYER_NAME
then
0AC8: 1@ = 260
0AD3: 1@ = "%s" v$PLAYER_NAME
0B29: 1@
printf "Local name: %s" 4000 1@
0AC9: 1@
else print "/name <local_name>" 4000
end
cmdret