DzkAy
Well-known member
- Joined
- Feb 20, 2014
- Messages
- 472
- Reaction score
- 1
- Have u ever wanted to jacked another cars by just aiming it and BUM ? Now dream comes true , Let's jack another ass from FAR (FURTHER) DISTANCE with This , forget 'store_nearest_car_to $shit' dumbf*ck and ENJOY THIS ~
- How to use ?
+Enabled / Disabled it by typing " KAY " as a cheat.
+Take a look/ Aim at the Car that u want to jack/get in.
+Press RMB ( Right Mout Button/Click )
+BAM !!!
*NOTE: This will work for RP servers because i've added some NOPS to it . Have fun pffh:
* UPDATE_log:
- 1.0
Works only onFoot .
-----------------------
-1.1
Both Onfoot and In Car , have fun~
-2.0
Now you configure your keys , test_cheat in INI file , have fun
*And remember , don't leave ANY KEYS BLANK , or it won't work
REMEMBER TO PUT WHOLE AIM_INI FOLDER Not ONLY .INI file
- Thanks to [member=60]Opcode.eXe[/member] for his magical 'Get Target Car' snippset. :trollface:
- Video for Coolers !!
http://youtu.be/pZjWR7sNRsg?list=UUY76ZjMQeCRp7EZAS3MNp3Q
Source:
- How to use ?
+Enabled / Disabled it by typing " KAY " as a cheat.
+Take a look/ Aim at the Car that u want to jack/get in.
+Press RMB ( Right Mout Button/Click )
+BAM !!!
*NOTE: This will work for RP servers because i've added some NOPS to it . Have fun pffh:
* UPDATE_log:
- 1.0
Works only onFoot .
-----------------------
-1.1
Both Onfoot and In Car , have fun~
-2.0
Now you configure your keys , test_cheat in INI file , have fun
*And remember , don't leave ANY KEYS BLANK , or it won't work
REMEMBER TO PUT WHOLE AIM_INI FOLDER Not ONLY .INI file
- Thanks to [member=60]Opcode.eXe[/member] for his magical 'Get Target Car' snippset. :trollface:
- Video for Coolers !!
http://youtu.be/pZjWR7sNRsg?list=UUY76ZjMQeCRp7EZAS3MNp3Q
Source:
Code:
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 5000
0AF8: samp add_message_to_chat "{FF0000}AIM_TO_JACK v2.0 {3ACEE8}Configurable Version." color 0x00000
0B2E: 25@ = read_samp_memory 0x41E0 size 2
0B2E: 26@ = read_samp_memory 0x4830 size 2
:INI
wait 400
SAMP.Available
else_jump @INI
wait 1200
if
8AE4: not directory_exists "CLEO\AIM_INI"
else_jump @INI_2
0AE5: create_directory "CLEO\AIM_INI" // IF and SET
:INI_2
if
8AAB: file_exists "CLEO\AIM_INI\AIM_CONFIG.ini"
then
0AF5: write_string "KAY" to_ini_file "CLEO\AIM_INI\AIM_CONFIG.ini" section "ACTIVATION" key "Activation String"
0AF1: write_int 2 to_ini_file "CLEO\AIM_INI\AIM_CONFIG.ini" section "WARP" key "Warp Key"
end
:INI_3
0AF4: 1@v = read_string_from_ini_file "CLEO\AIM_INI\AIM_CONFIG.ini" section "ACTIVATION" key "Activation String"
0AF0: 20@ = get_int_from_ini_file "CLEO\AIM_INI\AIM_CONFIG.ini" section "WARP" key "Warp Key"
:START_55
wait 0
if
0ADC: 1@v
else_jump @START_55
print "~R~AIM_TO_JACK ~G~Enabled ~w~By ~R~[~B~D.KAY~R~] ~n~~G~| UGBASE.EU |" 2500
018C: play_sound 1052 at 0.0 0.0 0.0
0B2E: 27@ = read_samp_memory 0x12D60 size 2
0B2D: write samp_memory 0x12D60 value 0xC390 size 2
0B2E: 28@ = read_samp_memory 0x13FA0 size 2
0B2D: write samp_memory 0x13FA0 value 0xC390 size 2
0B2E: 29@ = read_samp_memory 0x78560 size 2
0B2D: write samp_memory 0x78560 value 0xC20400 size 3
wait 350
:OFF_136
wait 0
if
0ADC: 1@v
else_jump @DKAY_UGBASE
print "~R~AIM_TO_JACK ~R~Disabled ~w~By ~R~[~B~D.KAY~R~] ~n~~G~| UGBASE.EU |" 1500
018C: play_sound 1052 at 0.0 0.0 0.0
0B2D: write samp_memory 0x12D60 value 27@ size 2
0B2D: write samp_memory 0x13FA0 value 28@ size 2
0B2D: write samp_memory 0x78560 value 29@ size 2
wait 350
jump @START_55
:DKAY_UGBASE
wait 0
if
not Actor.Driving($PLAYER_ACTOR)
jf @IF_ACTOR_DRIVING
if and
0AB0: KEY_TO_PRESS 20@
not SAMP.ChatInputOpened()
jf @OFF_136
if
0AB1: @GET_TARGET_CAR 0 _STORE_TO 0@
jf @DKAY_UGBASE
072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
wait 30
jump @DKAY_UGBASE
:IF_ACTOR_DRIVING
wait 0
if
0AB0: KEY_TO_PRESS 2
jf @DKAY_UGBASE
wait 10
21@ = Actor.CurrentCar($PLAYER_ACTOR)
wait 10
Car.StorePos(21@, 22@, 23@, 24@)
if
0AB1: @GET_TARGET_CAR 0 _STORE_TO 0@
jf @DKAY_UGBASE
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 22@ 23@ 24@
wait 20
072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
wait 33
Camera.Restore_WithJumpCut
wait 2
jump @DKAY_UGBASE
// -------- SNIPPSET AREA --------- //
:GET_TARGET_CAR
8@ = 0 {GOT_CAR?,FALSE}
if
0AE2: 0@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 99999.0 find_next 0 pass_wrecked 0
then
REPEAT
if
00DF: actor $PLAYER_ACTOR driving
then
03C0: 7@ = actor $PLAYER_ACTOR car
else
7@ = -1
end
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 0.0
0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 1@ 2@ 3@ _to X 4@ Y 5@
03F0: enable_text_draw 1
//038E: draw_box_position 320.0 200.0 size 50.0 50.0 RGBA 0 0 0 100 {TARGET_SPOT_POINT}
0509: 6@ = distance_between_XY 320.0 200.0 and_XY 4@ 5@
if and
803B: 0@ == 7@ NOT_MY_CAR
02CA: 0@ IN_VIEW
6@ < 50.0 { ITS NEAR MY TARGET_SPOTTER POINT }
then
8@ = 1 {GOT_CAR?,TRUE}
break
end
UNTIL 8AE2: 0@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 99999.0 find_next 1 pass_wrecked 0
end
if
8@ == 0
then
059A: return_false
else
0485: return_true
end
0AB2: 1 0@
//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
:getScreenXYFrom3DCoords
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 0x70CE30 num_params 6 pop 6 {18@ 18@} 0 0 17@ 16@ 15@ 14@
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 0xC17044 size 4 virtual_protect 0
0A8D: 15@ = read_memory 0xC17048 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@
0073: 13@ /= 15@
006B: 3@ *= 12@
006B: 4@ *= 13@
0AB2: ret 2 3@ 4@