I can't open the script. I can not make it.Could you send me the script in text? Don't wan't to be downloading anything.
CryptedI can't open the script. I can not make it.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "DECRYPTED"
0662: printstring "CHOSENFTW"
thread 'kmf_dmg'
03F0: enable_text_draw 1
wait 2000
call @kmf_dmg_1962 0
:kmf_dmg_56
wait 1000
if and
Player.Defined($PLAYER_CHAR)
02CB: actor $PLAYER_ACTOR bounding_sphere_visible
jf @kmf_dmg_56
gosub @kmf_dmg_96
goto @kmf_dmg_161
:kmf_dmg_96
3@ = 0
4@ = 0
2@ = 0
5@ = 0
19@ = 0
6@ = 0
12@ = 0
24@ = -1
1@ = 0
return
:kmf_dmg_161
wait 0
:kmf_dmg_165
wait 0
gosub @kmf_dmg_204
gosub @kmf_dmg_327
gosub @kmf_dmg_392
gosub @kmf_dmg_1049
goto @kmf_dmg_165
:kmf_dmg_204
16@ = Actor.Health($PLAYER_ACTOR)
04DD: 29@ = actor $PLAYER_ACTOR armour
005A: 16@ += 29@ // (int)
0085: 4@ = 2@ // (int)
0062: 4@ -= 16@ // (int)
if and
001D: 2@ > 16@ // (int)
4@ > 1 0
jf @kmf_dmg_310
005A: 3@ += 4@ // (int)
5@ += 1
6@ = 1
7@ = 250
8@ = 203.0
:kmf_dmg_310
0085: 2@ = 16@ // (int)
4@ = 0
return
:kmf_dmg_327
if
02E0: actor $PLAYER_ACTOR firing_weapon
jf @kmf_dmg_357
1@ = 1
33@ = 0
:kmf_dmg_357
if
33@ > 1000
jf @kmf_dmg_390
1@ = 0
26@ = 1
:kmf_dmg_390
return
:kmf_dmg_392
9@ = Actor.Health($PLAYER_ACTOR)
if
9@ > 0
jf @kmf_dmg_668
if
0AD2: 22@ = player $PLAYER_CHAR targeted_actor //IF and SET
jf @kmf_dmg_450
call @kmf_dmg_2288 1 22@
:kmf_dmg_450
if and
1@ == 1
0AD2: 22@ = player $PLAYER_CHAR targeted_actor //IF and SET
jf @kmf_dmg_661
call @kmf_dmg_1498 0 23@ 17@ 28@
005A: 17@ += 28@ // (int)
if
803B: not 23@ == 24@ // (int)
jf @kmf_dmg_545
0085: 18@ = 17@ // (int)
0085: 24@ = 23@ // (int)
26@ = 1
:kmf_dmg_545
0085: 21@ = 18@ // (int)
0062: 21@ -= 17@ // (int)
if
21@ > 2
jf @kmf_dmg_646
if
26@ == 1
jf @kmf_dmg_618
20@ = 0
19@ = 0
26@ = 0
:kmf_dmg_618
gosub @kmf_dmg_670
gosub @kmf_dmg_772
gosub @kmf_dmg_867
gosub @kmf_dmg_962
:kmf_dmg_646
0085: 18@ = 17@ // (int)
goto @kmf_dmg_668
:kmf_dmg_661
24@ = -1
:kmf_dmg_668
return
:kmf_dmg_670
if or
02D8: actor $PLAYER_ACTOR current_weapon == 30
02D8: actor $PLAYER_ACTOR current_weapon == 31
jf @kmf_dmg_770
if
21@ == 7
jf @kmf_dmg_720
21@ += 3
:kmf_dmg_720
if
21@ == 14
jf @kmf_dmg_745
21@ -= 4
:kmf_dmg_745
if
21@ == 16
jf @kmf_dmg_770
21@ -= 6
:kmf_dmg_770
return
:kmf_dmg_772
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
jf @kmf_dmg_865
if
21@ == 49
jf @kmf_dmg_815
21@ -= 3
:kmf_dmg_815
if
21@ == 42
jf @kmf_dmg_840
21@ += 4
:kmf_dmg_840
if
21@ == 51
jf @kmf_dmg_865
21@ -= 5
:kmf_dmg_865
return
:kmf_dmg_867
if
02D8: actor $PLAYER_ACTOR current_weapon == 33
jf @kmf_dmg_960
if
21@ == 21
jf @kmf_dmg_910
21@ += 4
:kmf_dmg_910
if
21@ == 28
jf @kmf_dmg_935
21@ -= 3
:kmf_dmg_935
if
21@ == 30
jf @kmf_dmg_960
21@ -= 5
:kmf_dmg_960
return
:kmf_dmg_962
005A: 20@ += 21@ // (int)
19@ += 1
12@ = 1
13@ = 250
14@ = 203.0
if
03D0: wav 1 loaded
jf @kmf_dmg_1021
040D: unload_wav 1
:kmf_dmg_1021
03CF: load_wav 17802 as 1
:kmf_dmg_1028
wait 0
03D0: wav 1 loaded
jf @kmf_dmg_1028
03D1: play_wav 1
return
:kmf_dmg_1049
if
6@ == 1
jf @kmf_dmg_1272
8@ -= 0.3
7@ -= 2
alloc 0@ 96
format 0@ "-%d HP (x%d)" 3@ 5@
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED151' 30@
0AA5: call 7439872 num_params 2 pop 2 30@ 0@
03F0: enable_text_draw 1
0342: set_text_draw_centered 1
033F: set_text_draw_letter_size 0.29 0.85
081C: draw_text_outline 1 RGBA 0 0 0 7@
0340: set_text_draw_RGBA 255 0 0 7@
033E: set_draw_text_position 410.0 8@ GXT 'CRED151' // Kim Gurney
free 0@
if
7@ == 0
jf @kmf_dmg_1272
3@ = 0
6@ = 0
5@ = 0
:kmf_dmg_1272
if
12@ == 1
jf @kmf_dmg_1496
14@ -= 0.3
13@ -= 2
alloc 0@ 1024
03F0: enable_text_draw 1
format 0@ "+%d HP (x%d)" 20@ 19@
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED153' 31@
0AA5: call 7439872 num_params 2 pop 2 31@ 0@
0342: set_text_draw_centered 1
033F: set_text_draw_letter_size 0.29 0.85
081C: draw_text_outline 1 RGBA 0 0 0 13@
0340: set_text_draw_RGBA 0 255 0 13@
033E: set_draw_text_position 232.0 14@ GXT 'CRED153' // Charlene Maguire
free 0@
if
13@ == 0
jf @kmf_dmg_1496
12@ = 0
24@ = -1
26@ = 1
:kmf_dmg_1496
return
:kmf_dmg_1498
call @kmf_dmg_1806 0 1@
1@ += 353
0A8D: 2@ = read_memory 1@ size 2 virtual_protect 0
call @kmf_dmg_1635 1 2@ 3@
3@ += 0
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0
4@ += 444
0A8D: 5@ = read_memory 4@ size 4 virtual_protect 0
4@ += 4
0A8D: 6@ = read_memory 4@ size 4 virtual_protect 0
0092: 10@ = float 5@ to_integer
0092: 11@ = float 6@ to_integer
ret 3 2@ 10@ 11@
:kmf_dmg_1635
0AA2: 1@ = load_library "kernel32.dll" // IF and SET
0AA4: 2@ = get_proc_address "GetModuleHandleA" library 1@ // IF and SET
0AA7: call_function 2@ num_params 1 pop 0 "samp.dll" 3@
3@ += 2203896
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 973
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 24
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 46
0@ *= 4
005A: 3@ += 0@ // (int)
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
ret 1 3@
:kmf_dmg_1806
0AA2: 1@ = load_library "kernel32.dll" // IF and SET
0AA4: 2@ = get_proc_address "GetModuleHandleA" library 1@ // IF and SET
0AA7: call_function 2@ num_params 1 pop 0 "samp.dll" 3@
3@ += 2203896
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 973
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 24
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 34
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
ret 1 3@
:kmf_dmg_1962
0AA2: 0@ = load_library "samp.dll" // IF and SET
0085: 1@ = 0@ // (int)
1@ += 2203876
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 1
0085: 2@ = 0@ // (int)
2@ += 409616
0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "KMF - Damage Informer - {00FAFF}0.3.7" 8
0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Original mod - {00FAFF}Kewl & Rasta" 8
0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Updated to 0.3.7/NO SAMPFUNCS - {00FAFF}RENKO & Rasta" 8
0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Modifed - {00FAFF}Dark_Knight" 8
ret 0
:kmf_dmg_2288
call @kmf_dmg_2731 1 0@ 1@
0470: 2@ = actor $PLAYER_ACTOR current_weapon
if or
2@ == 22
2@ == 23
2@ == 24
2@ == 26
2@ == 28
2@ == 32
jf @kmf_dmg_2420
if
1@ > 35.0
jf @kmf_dmg_2407
0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1
goto @kmf_dmg_2420
:kmf_dmg_2407
0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1
:kmf_dmg_2420
if or
2@ == 25
2@ == 27
jf @kmf_dmg_2500
if
1@ > 40.0
jf @kmf_dmg_2487
0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1
goto @kmf_dmg_2500
:kmf_dmg_2487
0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1
:kmf_dmg_2500
if
2@ == 29
jf @kmf_dmg_2573
if
1@ > 45.0
jf @kmf_dmg_2560
0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1
goto @kmf_dmg_2573
:kmf_dmg_2560
0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1
:kmf_dmg_2573
if or
2@ == 30
2@ == 31
jf @kmf_dmg_2653
if
1@ > 50.0
jf @kmf_dmg_2640
0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1
goto @kmf_dmg_2653
:kmf_dmg_2640
0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1
:kmf_dmg_2653
if
2@ == 33
jf @kmf_dmg_2726
if
1@ > 60.0
jf @kmf_dmg_2713
0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1
goto @kmf_dmg_2726
:kmf_dmg_2713
0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1
:kmf_dmg_2726
ret 0
:kmf_dmg_2731
Actor.StorePos(0@, 1@, 2@, 3@)
Actor.StorePos($PLAYER_ACTOR, 4@, 5@, 6@)
0509: 7@ = distance_between_XY 1@ 2@ and_XY 4@ 5@
ret 1 7@
Does this script work on 0.3DL?Decrypted.
PHP:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0662: printstring "DECRYPTED" 0662: printstring "CHOSENFTW" thread 'kmf_dmg' 03F0: enable_text_draw 1 wait 2000 call @kmf_dmg_1962 0 :kmf_dmg_56 wait 1000 if and Player.Defined($PLAYER_CHAR) 02CB: actor $PLAYER_ACTOR bounding_sphere_visible jf @kmf_dmg_56 gosub @kmf_dmg_96 goto @kmf_dmg_161 :kmf_dmg_96 3@ = 0 4@ = 0 2@ = 0 5@ = 0 19@ = 0 6@ = 0 12@ = 0 24@ = -1 1@ = 0 return :kmf_dmg_161 wait 0 :kmf_dmg_165 wait 0 gosub @kmf_dmg_204 gosub @kmf_dmg_327 gosub @kmf_dmg_392 gosub @kmf_dmg_1049 goto @kmf_dmg_165 :kmf_dmg_204 16@ = Actor.Health($PLAYER_ACTOR) 04DD: 29@ = actor $PLAYER_ACTOR armour 005A: 16@ += 29@ // (int) 0085: 4@ = 2@ // (int) 0062: 4@ -= 16@ // (int) if and 001D: 2@ > 16@ // (int) 4@ > 1 0 jf @kmf_dmg_310 005A: 3@ += 4@ // (int) 5@ += 1 6@ = 1 7@ = 250 8@ = 203.0 :kmf_dmg_310 0085: 2@ = 16@ // (int) 4@ = 0 return :kmf_dmg_327 if 02E0: actor $PLAYER_ACTOR firing_weapon jf @kmf_dmg_357 1@ = 1 33@ = 0 :kmf_dmg_357 if 33@ > 1000 jf @kmf_dmg_390 1@ = 0 26@ = 1 :kmf_dmg_390 return :kmf_dmg_392 9@ = Actor.Health($PLAYER_ACTOR) if 9@ > 0 jf @kmf_dmg_668 if 0AD2: 22@ = player $PLAYER_CHAR targeted_actor //IF and SET jf @kmf_dmg_450 call @kmf_dmg_2288 1 22@ :kmf_dmg_450 if and 1@ == 1 0AD2: 22@ = player $PLAYER_CHAR targeted_actor //IF and SET jf @kmf_dmg_661 call @kmf_dmg_1498 0 23@ 17@ 28@ 005A: 17@ += 28@ // (int) if 803B: not 23@ == 24@ // (int) jf @kmf_dmg_545 0085: 18@ = 17@ // (int) 0085: 24@ = 23@ // (int) 26@ = 1 :kmf_dmg_545 0085: 21@ = 18@ // (int) 0062: 21@ -= 17@ // (int) if 21@ > 2 jf @kmf_dmg_646 if 26@ == 1 jf @kmf_dmg_618 20@ = 0 19@ = 0 26@ = 0 :kmf_dmg_618 gosub @kmf_dmg_670 gosub @kmf_dmg_772 gosub @kmf_dmg_867 gosub @kmf_dmg_962 :kmf_dmg_646 0085: 18@ = 17@ // (int) goto @kmf_dmg_668 :kmf_dmg_661 24@ = -1 :kmf_dmg_668 return :kmf_dmg_670 if or 02D8: actor $PLAYER_ACTOR current_weapon == 30 02D8: actor $PLAYER_ACTOR current_weapon == 31 jf @kmf_dmg_770 if 21@ == 7 jf @kmf_dmg_720 21@ += 3 :kmf_dmg_720 if 21@ == 14 jf @kmf_dmg_745 21@ -= 4 :kmf_dmg_745 if 21@ == 16 jf @kmf_dmg_770 21@ -= 6 :kmf_dmg_770 return :kmf_dmg_772 if 02D8: actor $PLAYER_ACTOR current_weapon == 24 jf @kmf_dmg_865 if 21@ == 49 jf @kmf_dmg_815 21@ -= 3 :kmf_dmg_815 if 21@ == 42 jf @kmf_dmg_840 21@ += 4 :kmf_dmg_840 if 21@ == 51 jf @kmf_dmg_865 21@ -= 5 :kmf_dmg_865 return :kmf_dmg_867 if 02D8: actor $PLAYER_ACTOR current_weapon == 33 jf @kmf_dmg_960 if 21@ == 21 jf @kmf_dmg_910 21@ += 4 :kmf_dmg_910 if 21@ == 28 jf @kmf_dmg_935 21@ -= 3 :kmf_dmg_935 if 21@ == 30 jf @kmf_dmg_960 21@ -= 5 :kmf_dmg_960 return :kmf_dmg_962 005A: 20@ += 21@ // (int) 19@ += 1 12@ = 1 13@ = 250 14@ = 203.0 if 03D0: wav 1 loaded jf @kmf_dmg_1021 040D: unload_wav 1 :kmf_dmg_1021 03CF: load_wav 17802 as 1 :kmf_dmg_1028 wait 0 03D0: wav 1 loaded jf @kmf_dmg_1028 03D1: play_wav 1 return :kmf_dmg_1049 if 6@ == 1 jf @kmf_dmg_1272 8@ -= 0.3 7@ -= 2 alloc 0@ 96 format 0@ "-%d HP (x%d)" 3@ 5@ 0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED151' 30@ 0AA5: call 7439872 num_params 2 pop 2 30@ 0@ 03F0: enable_text_draw 1 0342: set_text_draw_centered 1 033F: set_text_draw_letter_size 0.29 0.85 081C: draw_text_outline 1 RGBA 0 0 0 7@ 0340: set_text_draw_RGBA 255 0 0 7@ 033E: set_draw_text_position 410.0 8@ GXT 'CRED151' // Kim Gurney free 0@ if 7@ == 0 jf @kmf_dmg_1272 3@ = 0 6@ = 0 5@ = 0 :kmf_dmg_1272 if 12@ == 1 jf @kmf_dmg_1496 14@ -= 0.3 13@ -= 2 alloc 0@ 1024 03F0: enable_text_draw 1 format 0@ "+%d HP (x%d)" 20@ 19@ 0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED153' 31@ 0AA5: call 7439872 num_params 2 pop 2 31@ 0@ 0342: set_text_draw_centered 1 033F: set_text_draw_letter_size 0.29 0.85 081C: draw_text_outline 1 RGBA 0 0 0 13@ 0340: set_text_draw_RGBA 0 255 0 13@ 033E: set_draw_text_position 232.0 14@ GXT 'CRED153' // Charlene Maguire free 0@ if 13@ == 0 jf @kmf_dmg_1496 12@ = 0 24@ = -1 26@ = 1 :kmf_dmg_1496 return :kmf_dmg_1498 call @kmf_dmg_1806 0 1@ 1@ += 353 0A8D: 2@ = read_memory 1@ size 2 virtual_protect 0 call @kmf_dmg_1635 1 2@ 3@ 3@ += 0 0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 4@ += 444 0A8D: 5@ = read_memory 4@ size 4 virtual_protect 0 4@ += 4 0A8D: 6@ = read_memory 4@ size 4 virtual_protect 0 0092: 10@ = float 5@ to_integer 0092: 11@ = float 6@ to_integer ret 3 2@ 10@ 11@ :kmf_dmg_1635 0AA2: 1@ = load_library "kernel32.dll" // IF and SET 0AA4: 2@ = get_proc_address "GetModuleHandleA" library 1@ // IF and SET 0AA7: call_function 2@ num_params 1 pop 0 "samp.dll" 3@ 3@ += 2203896 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 973 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 24 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 46 0@ *= 4 005A: 3@ += 0@ // (int) 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 ret 1 3@ :kmf_dmg_1806 0AA2: 1@ = load_library "kernel32.dll" // IF and SET 0AA4: 2@ = get_proc_address "GetModuleHandleA" library 1@ // IF and SET 0AA7: call_function 2@ num_params 1 pop 0 "samp.dll" 3@ 3@ += 2203896 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 973 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 24 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 3@ += 34 0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0 ret 1 3@ :kmf_dmg_1962 0AA2: 0@ = load_library "samp.dll" // IF and SET 0085: 1@ = 0@ // (int) 1@ += 2203876 0A8D: 3@ = read_memory 1@ size 4 virtual_protect 1 0085: 2@ = 0@ // (int) 2@ += 409616 0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "KMF - Damage Informer - {00FAFF}0.3.7" 8 0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Original mod - {00FAFF}Kewl & Rasta" 8 0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Updated to 0.3.7/NO SAMPFUNCS - {00FAFF}RENKO & Rasta" 8 0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "Modifed - {00FAFF}Dark_Knight" 8 ret 0 :kmf_dmg_2288 call @kmf_dmg_2731 1 0@ 1@ 0470: 2@ = actor $PLAYER_ACTOR current_weapon if or 2@ == 22 2@ == 23 2@ == 24 2@ == 26 2@ == 28 2@ == 32 jf @kmf_dmg_2420 if 1@ > 35.0 jf @kmf_dmg_2407 0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1 goto @kmf_dmg_2420 :kmf_dmg_2407 0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1 :kmf_dmg_2420 if or 2@ == 25 2@ == 27 jf @kmf_dmg_2500 if 1@ > 40.0 jf @kmf_dmg_2487 0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1 goto @kmf_dmg_2500 :kmf_dmg_2487 0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1 :kmf_dmg_2500 if 2@ == 29 jf @kmf_dmg_2573 if 1@ > 45.0 jf @kmf_dmg_2560 0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1 goto @kmf_dmg_2573 :kmf_dmg_2560 0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1 :kmf_dmg_2573 if or 2@ == 30 2@ == 31 jf @kmf_dmg_2653 if 1@ > 50.0 jf @kmf_dmg_2640 0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1 goto @kmf_dmg_2653 :kmf_dmg_2640 0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1 :kmf_dmg_2653 if 2@ == 33 jf @kmf_dmg_2726 if 1@ > 60.0 jf @kmf_dmg_2713 0A8C: write_memory 5497324 size 1 value 235 virtual_protect 1 goto @kmf_dmg_2726 :kmf_dmg_2713 0A8C: write_memory 5497324 size 1 value 116 virtual_protect 1 :kmf_dmg_2726 ret 0 :kmf_dmg_2731 Actor.StorePos(0@, 1@, 2@, 3@) Actor.StorePos($PLAYER_ACTOR, 4@, 5@, 6@) 0509: 7@ = distance_between_XY 1@ 2@ and_XY 4@ 5@ ret 1 7@